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element.go
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element.go
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package rod
import (
"context"
"errors"
"fmt"
"path/filepath"
"reflect"
"strings"
"time"
"github.com/ysmood/gson"
"github.com/go-rod/rod/lib/cdp"
"github.com/go-rod/rod/lib/input"
"github.com/go-rod/rod/lib/js"
"github.com/go-rod/rod/lib/proto"
"github.com/go-rod/rod/lib/utils"
)
// Element implements these interfaces
var _ proto.Client = &Element{}
var _ proto.Contextable = &Element{}
var _ proto.Sessionable = &Element{}
// Element represents the DOM element
type Element struct {
Object *proto.RuntimeRemoteObject
e eFunc
ctx context.Context
sleeper func() utils.Sleeper
page *Page
}
// GetSessionID interface
func (el *Element) GetSessionID() proto.TargetSessionID {
return el.page.SessionID
}
// String interface
func (el *Element) String() string {
return fmt.Sprintf("<%s>", el.Object.Description)
}
// Page of the element
func (el *Element) Page() *Page {
return el.page
}
// Focus sets focus on the specified element.
// Before the action, it will try to scroll to the element.
func (el *Element) Focus() error {
err := el.ScrollIntoView()
if err != nil {
return err
}
_, err = el.Evaluate(Eval(`() => this.focus()`).ByUser())
return err
}
// ScrollIntoView scrolls the current element into the visible area of the browser
// window if it's not already within the visible area.
func (el *Element) ScrollIntoView() error {
defer el.tryTrace(TraceTypeInput, "scroll into view")()
el.page.browser.trySlowmotion()
err := el.WaitStableRAF()
if err != nil {
return err
}
return proto.DOMScrollIntoViewIfNeeded{ObjectID: el.id()}.Call(el)
}
// Hover the mouse over the center of the element.
// Before the action, it will try to scroll to the element and wait until it's interactable.
func (el *Element) Hover() error {
pt, err := el.WaitInteractable()
if err != nil {
return err
}
return el.page.Mouse.Move(pt.X, pt.Y, 1)
}
// MoveMouseOut of the current element
func (el *Element) MoveMouseOut() error {
shape, err := el.Shape()
if err != nil {
return err
}
box := shape.Box()
return el.page.Mouse.Move(box.X+box.Width, box.Y, 1)
}
// Click will press then release the button just like a human.
// Before the action, it will try to scroll to the element, hover the mouse over it,
// wait until the it's interactable and enabled.
func (el *Element) Click(button proto.InputMouseButton) error {
err := el.Hover()
if err != nil {
return err
}
err = el.WaitEnabled()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeInput, string(button)+" click")()
return el.page.Mouse.Click(button)
}
// Tap will scroll to the button and tap it just like a human.
// Before the action, it will try to scroll to the element and wait until it's interactable and enabled.
func (el *Element) Tap() error {
err := el.ScrollIntoView()
if err != nil {
return err
}
err = el.WaitEnabled()
if err != nil {
return err
}
pt, err := el.WaitInteractable()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeInput, "tap")()
return el.page.Touch.Tap(pt.X, pt.Y)
}
// Interactable checks if the element is interactable with cursor.
// The cursor can be mouse, finger, stylus, etc.
// If not interactable err will be ErrNotInteractable, such as when covered by a modal,
func (el *Element) Interactable() (pt *proto.Point, err error) {
noPointerEvents, err := el.Eval(`() => getComputedStyle(this).pointerEvents === 'none'`)
if err != nil {
return nil, err
}
if noPointerEvents.Value.Bool() {
return nil, &ErrNoPointerEvents{el}
}
shape, err := el.Shape()
if err != nil {
// such as when css is "display: none"
if errors.Is(err, cdp.ErrNoContentQuads) {
err = &ErrInvisibleShape{el}
}
return
}
pt = shape.OnePointInside()
if pt == nil {
err = &ErrInvisibleShape{el}
return
}
scroll, err := el.page.root.Eval(`() => ({ x: window.scrollX, y: window.scrollY })`)
if err != nil {
return
}
elAtPoint, err := el.page.ElementFromPoint(
int(pt.X)+scroll.Value.Get("x").Int(),
int(pt.Y)+scroll.Value.Get("y").Int(),
)
if err != nil {
if errors.Is(err, cdp.ErrNodeNotFoundAtPos) {
err = &ErrInvisibleShape{el}
}
return
}
isParent, err := el.ContainsElement(elAtPoint)
if err != nil {
return
}
if !isParent {
err = &ErrCovered{elAtPoint}
}
return
}
// Shape of the DOM element content. The shape is a group of 4-sides polygons (4-gons).
// A 4-gon is not necessary a rectangle. 4-gons can be apart from each other.
// For example, we use 2 4-gons to describe the shape below:
//
// ____________ ____________
// / ___/ = /___________/ + _________
// /________/ /________/
//
func (el *Element) Shape() (*proto.DOMGetContentQuadsResult, error) {
return proto.DOMGetContentQuads{ObjectID: el.id()}.Call(el)
}
// Type is similar with Keyboard.Type.
// Before the action, it will try to scroll to the element and focus on it.
func (el *Element) Type(keys ...input.Key) error {
err := el.Focus()
if err != nil {
return err
}
return el.page.Keyboard.Type(keys...)
}
// KeyActions is similar with Page.KeyActions.
// Before the action, it will try to scroll to the element and focus on it.
func (el *Element) KeyActions() (*KeyActions, error) {
err := el.Focus()
if err != nil {
return nil, err
}
return el.page.KeyActions(), nil
}
// SelectText selects the text that matches the regular expression.
// Before the action, it will try to scroll to the element and focus on it.
func (el *Element) SelectText(regex string) error {
err := el.Focus()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeInput, "select text: "+regex)()
el.page.browser.trySlowmotion()
_, err = el.Evaluate(evalHelper(js.SelectText, regex).ByUser())
return err
}
// SelectAllText selects all text
// Before the action, it will try to scroll to the element and focus on it.
func (el *Element) SelectAllText() error {
err := el.Focus()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeInput, "select all text")()
el.page.browser.trySlowmotion()
_, err = el.Evaluate(evalHelper(js.SelectAllText).ByUser())
return err
}
// Input focuses on the element and input text to it.
// Before the action, it will scroll to the element, wait until it's visible, enabled and writable.
// To empty the input you can use something like el.SelectAllText().MustInput("")
func (el *Element) Input(text string) error {
err := el.Focus()
if err != nil {
return err
}
err = el.WaitEnabled()
if err != nil {
return err
}
err = el.WaitWritable()
if err != nil {
return err
}
err = el.page.InsertText(text)
_, _ = el.Evaluate(evalHelper(js.InputEvent).ByUser())
return err
}
// InputTime focuses on the element and input time to it.
// Before the action, it will scroll to the element, wait until it's visible, enabled and writable.
// It will wait until the element is visible, enabled and writable.
func (el *Element) InputTime(t time.Time) error {
err := el.Focus()
if err != nil {
return err
}
err = el.WaitEnabled()
if err != nil {
return err
}
err = el.WaitWritable()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeInput, "input "+t.String())()
_, err = el.Evaluate(evalHelper(js.InputTime, t.UnixNano()/1e6).ByUser())
return err
}
// Blur is similar to the method Blur
func (el *Element) Blur() error {
_, err := el.Evaluate(Eval("() => this.blur()").ByUser())
return err
}
// Select the children option elements that match the selectors.
// Before the action, it will scroll to the element, wait until it's visible.
// If no option matches the selectors, it will return ErrElementNotFound.
func (el *Element) Select(selectors []string, selected bool, t SelectorType) error {
err := el.Focus()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeInput, fmt.Sprintf(`select "%s"`, strings.Join(selectors, "; ")))()
el.page.browser.trySlowmotion()
res, err := el.Evaluate(evalHelper(js.Select, selectors, selected, t).ByUser())
if err != nil {
return err
}
if !res.Value.Bool() {
return &ErrElementNotFound{}
}
return nil
}
// Matches checks if the element can be selected by the css selector
func (el *Element) Matches(selector string) (bool, error) {
res, err := el.Eval(`s => this.matches(s)`, selector)
if err != nil {
return false, err
}
return res.Value.Bool(), nil
}
// Attribute of the DOM object.
// Attribute vs Property: https://stackoverflow.com/questions/6003819/what-is-the-difference-between-properties-and-attributes-in-html
func (el *Element) Attribute(name string) (*string, error) {
attr, err := el.Eval("(n) => this.getAttribute(n)", name)
if err != nil {
return nil, err
}
if attr.Value.Nil() {
return nil, nil
}
s := attr.Value.Str()
return &s, nil
}
// Property of the DOM object.
// Property vs Attribute: https://stackoverflow.com/questions/6003819/what-is-the-difference-between-properties-and-attributes-in-html
func (el *Element) Property(name string) (gson.JSON, error) {
prop, err := el.Eval("(n) => this[n]", name)
if err != nil {
return gson.New(nil), err
}
return prop.Value, nil
}
// SetFiles of the current file input element
func (el *Element) SetFiles(paths []string) error {
absPaths := []string{}
for _, p := range paths {
absPath, err := filepath.Abs(p)
utils.E(err)
absPaths = append(absPaths, absPath)
}
defer el.tryTrace(TraceTypeInput, fmt.Sprintf("set files: %v", absPaths))()
el.page.browser.trySlowmotion()
err := proto.DOMSetFileInputFiles{
Files: absPaths,
ObjectID: el.id(),
}.Call(el)
return err
}
// Describe the current element. The depth is the maximum depth at which children should be retrieved, defaults to 1,
// use -1 for the entire subtree or provide an integer larger than 0.
// The pierce decides whether or not iframes and shadow roots should be traversed when returning the subtree.
// The returned proto.DOMNode.NodeID will always be empty, because NodeID is not stable (when proto.DOMDocumentUpdated
// is fired all NodeID on the page will be reassigned to another value)
// we don't recommend using the NodeID, instead, use the BackendNodeID to identify the element.
func (el *Element) Describe(depth int, pierce bool) (*proto.DOMNode, error) {
val, err := proto.DOMDescribeNode{ObjectID: el.id(), Depth: gson.Int(depth), Pierce: pierce}.Call(el)
if err != nil {
return nil, err
}
return val.Node, nil
}
// ShadowRoot returns the shadow root of this element
func (el *Element) ShadowRoot() (*Element, error) {
node, err := el.Describe(1, false)
if err != nil {
return nil, err
}
// though now it's an array, w3c changed the spec of it to be a single.
id := node.ShadowRoots[0].BackendNodeID
shadowNode, err := proto.DOMResolveNode{BackendNodeID: id}.Call(el)
if err != nil {
return nil, err
}
return el.page.ElementFromObject(shadowNode.Object)
}
// Frame creates a page instance that represents the iframe
func (el *Element) Frame() (*Page, error) {
node, err := el.Describe(1, false)
if err != nil {
return nil, err
}
clone := *el.page
clone.FrameID = node.FrameID
clone.jsCtxID = new(proto.RuntimeRemoteObjectID)
clone.element = el
clone.sleeper = el.sleeper
return &clone, nil
}
// ContainsElement check if the target is equal or inside the element.
func (el *Element) ContainsElement(target *Element) (bool, error) {
res, err := el.Evaluate(evalHelper(js.ContainsElement, target.Object))
if err != nil {
return false, err
}
return res.Value.Bool(), nil
}
// Text that the element displays
func (el *Element) Text() (string, error) {
str, err := el.Evaluate(evalHelper(js.Text))
if err != nil {
return "", err
}
return str.Value.String(), nil
}
// HTML of the element
func (el *Element) HTML() (string, error) {
res, err := proto.DOMGetOuterHTML{ObjectID: el.Object.ObjectID}.Call(el)
if err != nil {
return "", err
}
return res.OuterHTML, nil
}
// Visible returns true if the element is visible on the page
func (el *Element) Visible() (bool, error) {
res, err := el.Evaluate(evalHelper(js.Visible))
if err != nil {
return false, err
}
return res.Value.Bool(), nil
}
// WaitLoad for element like <img>
func (el *Element) WaitLoad() error {
defer el.tryTrace(TraceTypeWait, "load")()
_, err := el.Evaluate(evalHelper(js.WaitLoad).ByPromise())
return err
}
// WaitStable waits until no shape or position change for d duration.
// Be careful, d is not the max wait timeout, it's the least stable time.
// If you want to set a timeout you can use the "Element.Timeout" function.
func (el *Element) WaitStable(d time.Duration) error {
err := el.WaitVisible()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeWait, "stable")()
shape, err := el.Shape()
if err != nil {
return err
}
t := time.NewTicker(d)
defer t.Stop()
for {
select {
case <-t.C:
case <-el.ctx.Done():
return el.ctx.Err()
}
current, err := el.Shape()
if err != nil {
return err
}
if reflect.DeepEqual(shape, current) {
break
}
shape = current
}
return nil
}
// WaitStableRAF waits until no shape or position change for 2 consecutive animation frames.
// If you want to wait animation that is triggered by JS not CSS, you'd better use Element.WaitStable.
// About animation frame: https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame
func (el *Element) WaitStableRAF() error {
err := el.WaitVisible()
if err != nil {
return err
}
defer el.tryTrace(TraceTypeWait, "stable RAF")()
var shape *proto.DOMGetContentQuadsResult
for {
err = el.page.WaitRepaint()
if err != nil {
return err
}
current, err := el.Shape()
if err != nil {
return err
}
if reflect.DeepEqual(shape, current) {
break
}
shape = current
}
return nil
}
// WaitInteractable waits for the element to be interactable.
// It will try to scroll to the element on each try.
func (el *Element) WaitInteractable() (pt *proto.Point, err error) {
defer el.tryTrace(TraceTypeWait, "interactable")()
err = utils.Retry(el.ctx, el.sleeper(), func() (bool, error) {
// For lazy loading page the element can be outside of the viewport.
// If we don't scroll to it, it will never be available.
err := el.ScrollIntoView()
if err != nil {
return true, err
}
pt, err = el.Interactable()
if errors.Is(err, &ErrCovered{}) {
return false, nil
}
return true, err
})
return
}
// Wait until the js returns true
func (el *Element) Wait(opts *EvalOptions) error {
return utils.Retry(el.ctx, el.sleeper(), func() (bool, error) {
res, err := el.Evaluate(opts.ByPromise().This(el.Object))
if err != nil {
return true, err
}
if res.Value.Bool() {
return true, nil
}
return false, nil
})
}
// WaitVisible until the element is visible
func (el *Element) WaitVisible() error {
defer el.tryTrace(TraceTypeWait, "visible")()
return el.Wait(evalHelper(js.Visible))
}
// WaitEnabled until the element is not disabled.
// Doc for readonly: https://developer.mozilla.org/en-US/docs/Web/HTML/Attributes/readonly
func (el *Element) WaitEnabled() error {
defer el.tryTrace(TraceTypeWait, "enabled")()
return el.Wait(Eval(`() => !this.disabled`))
}
// WaitWritable until the element is not readonly.
// Doc for disabled: https://developer.mozilla.org/en-US/docs/Web/HTML/Attributes/disabled
func (el *Element) WaitWritable() error {
defer el.tryTrace(TraceTypeWait, "writable")()
return el.Wait(Eval(`() => !this.readonly`))
}
// WaitInvisible until the element invisible
func (el *Element) WaitInvisible() error {
defer el.tryTrace(TraceTypeWait, "invisible")()
return el.Wait(evalHelper(js.Invisible))
}
// CanvasToImage get image data of a canvas.
// The default format is image/png.
// The default quality is 0.92.
// doc: https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toDataURL
func (el *Element) CanvasToImage(format string, quality float64) ([]byte, error) {
res, err := el.Eval(`(format, quality) => this.toDataURL(format, quality)`, format, quality)
if err != nil {
return nil, err
}
_, bin := parseDataURI(res.Value.Str())
return bin, nil
}
// Resource returns the "src" content of current element. Such as the jpg of <img src="a.jpg">
func (el *Element) Resource() ([]byte, error) {
src, err := el.Evaluate(evalHelper(js.Resource).ByPromise())
if err != nil {
return nil, err
}
return el.page.GetResource(src.Value.String())
}
// BackgroundImage returns the css background-image of the element
func (el *Element) BackgroundImage() ([]byte, error) {
res, err := el.Eval(`() => window.getComputedStyle(this).backgroundImage.replace(/^url\("/, '').replace(/"\)$/, '')`)
if err != nil {
return nil, err
}
u := res.Value.Str()
return el.page.GetResource(u)
}
// Screenshot of the area of the element
func (el *Element) Screenshot(format proto.PageCaptureScreenshotFormat, quality int) ([]byte, error) {
err := el.ScrollIntoView()
if err != nil {
return nil, err
}
opts := &proto.PageCaptureScreenshot{
Quality: gson.Int(quality),
Format: format,
}
bin, err := el.page.Screenshot(false, opts)
if err != nil {
return nil, err
}
// so that it won't clip the css-transformed element
shape, err := el.Shape()
if err != nil {
return nil, err
}
box := shape.Box()
// TODO: proto.PageCaptureScreenshot has a Clip option, but it's buggy, so now we do in Go.
return utils.CropImage(bin, quality,
int(box.X),
int(box.Y),
int(box.Width),
int(box.Height),
)
}
// Release is a shortcut for Page.Release(el.Object)
func (el *Element) Release() error {
return el.page.Context(el.ctx).Release(el.Object)
}
// Remove the element from the page
func (el *Element) Remove() error {
_, err := el.Eval(`() => this.remove()`)
if err != nil {
return err
}
return el.Release()
}
// Call implements the proto.Client
func (el *Element) Call(ctx context.Context, sessionID, methodName string, params interface{}) (res []byte, err error) {
return el.page.Call(ctx, sessionID, methodName, params)
}
// Eval is a shortcut for Element.Evaluate with AwaitPromise, ByValue and AutoExp set to true.
func (el *Element) Eval(js string, params ...interface{}) (*proto.RuntimeRemoteObject, error) {
return el.Evaluate(Eval(js, params...).ByPromise())
}
// Evaluate is just a shortcut of Page.Evaluate with This set to current element.
func (el *Element) Evaluate(opts *EvalOptions) (*proto.RuntimeRemoteObject, error) {
return el.page.Context(el.ctx).Evaluate(opts.This(el.Object))
}
// Equal checks if the two elements are equal.
func (el *Element) Equal(elm *Element) (bool, error) {
res, err := el.Eval(`elm => this === elm`, elm.Object)
return res.Value.Bool(), err
}
func (el *Element) id() proto.RuntimeRemoteObjectID {
return el.Object.ObjectID
}