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The best case for those are probably Reserved_0, Reserved_1 and so on since if I'm not mistaken those changed based on the user selected language of the keyboard.
I do know there are a bunch more that are language or even device specific, since it's one of the annoyances when making RGB software.
The VirtualKey enum included with dalamud is missing keys that are listed in winuser.h and also work for keybinds in the game itself.
Example:
(0x88 = ä, 0x04 = ALT modifier)
(0x8C = ö, 0x04 = ALT modifier)
All missing keys are defined as
Reserved
from 0x88 to 0x8F in the winuser.h fileThe text was updated successfully, but these errors were encountered: