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validate.go
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validate.go
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package validate
import (
"encoding/json"
"encoding/xml"
"strings"
"sync"
)
// Errors holds onto all of the error messages
// that get generated during the validation process.
type Errors struct {
Errors map[string][]string `json:"errors" xml:"errors"`
Lock *sync.RWMutex `json:"-"`
}
func (e Errors) MarshalXML(enc *xml.Encoder, start xml.StartElement) error {
start.Name = xml.Name{Local: "errors"}
tokens := []xml.Token{start}
for name, messages := range e.Errors {
outer := xml.StartElement{Name: xml.Name{Local: name}}
tks := []xml.Token{outer}
for _, m := range messages {
t := xml.StartElement{Name: xml.Name{Local: "message"}}
tks = append(tks, t, xml.CharData(m), xml.EndElement{Name: xml.Name{Local: "message"}})
}
tokens = append(tokens, tks...)
tokens = append(tokens, xml.EndElement{Name: outer.Name})
}
tokens = append(tokens, xml.EndElement{Name: start.Name})
for _, t := range tokens {
err := enc.EncodeToken(t)
if err != nil {
return err
}
}
// flush to ensure tokens are written
return enc.Flush()
}
// Validator must be implemented in order to pass the
// validator object into the Validate function.
type Validator interface {
IsValid(errors *Errors)
}
type vfWrapper struct {
vf func(errors *Errors)
}
func (v vfWrapper) IsValid(errors *Errors) {
v.vf(errors)
}
// ValidatorFunc wraps any function in a "Validator" to make
// it easy to write custom ones.
func ValidatorFunc(fn func(errors *Errors)) Validator {
return vfWrapper{fn}
}
// NewErrors returns a pointer to a Errors
// object that has been primed and ready to go.
func NewErrors() *Errors {
return &Errors{
Errors: make(map[string][]string),
Lock: new(sync.RWMutex),
}
}
// Error implements the error interface
func (v *Errors) Error() string {
errs := []string{}
for _, v := range v.Errors {
errs = append(errs, v...)
}
return strings.Join(errs, "\n")
}
// Count returns the number of errors.
func (v *Errors) Count() int {
return len(v.Errors)
}
// HasAny returns true/false depending on whether any errors
// have been tracked.
func (v *Errors) HasAny() bool {
return v.Count() > 0
}
// Append concatenates two Errors objects together.
// This will modify the first object in place.
func (v *Errors) Append(ers *Errors) {
for key, value := range ers.Errors {
for _, msg := range value {
v.Add(key, msg)
}
}
}
// Add will add a new message to the list of errors using
// the given key. If the key already exists the message will
// be appended to the array of the existing messages.
func (v *Errors) Add(key string, msg string) {
v.Lock.Lock()
v.Errors[key] = append(v.Errors[key], msg)
v.Lock.Unlock()
}
// Get returns an array of error messages for the given key.
func (v *Errors) Get(key string) []string {
return v.Errors[key]
}
func (v *Errors) String() string {
b, _ := json.Marshal(v)
return string(b)
}
// Keys return all field names which have error
func (v *Errors) Keys() []string {
keys := []string{}
for key := range v.Errors {
keys = append(keys, key)
}
return keys
}
// Validate takes in n number of Validator objects and will run
// them and return back a point to a Errors object that
// will contain any errors.
func Validate(validators ...Validator) *Errors {
errors := NewErrors()
wg := &sync.WaitGroup{}
for i, _ := range validators {
wg.Add(1)
go func(wg *sync.WaitGroup, i int) {
defer wg.Done()
validator := validators[i]
validator.IsValid(errors)
}(wg, i)
}
wg.Wait()
return errors
}