Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Running Sponza sample gives an error on Windows #114

Open
dmitrykolesnikovich opened this issue Apr 4, 2023 · 2 comments
Open

Running Sponza sample gives an error on Windows #114

dmitrykolesnikovich opened this issue Apr 4, 2023 · 2 comments

Comments

@dmitrykolesnikovich
Copy link

[I][CORE] Using settings dir "C:\Users\dmitrykolesnikovich/.anki" [App.cpp:399][initDirs][Main]
[I][CORE] Initializing application (version 0.1, optimized, NO dbg symbols, NO extra checks, NOT built with tracing, compiler MSVC 193532216, build date Apr  4 2023, commit 3cc6423) [App.cpp:211][initInternal][Main]
[I][CORE] Number of job threads: 8 [App.cpp:222][initInternal][Main]
[I][CORE] Creating SDL window. SDL version 2.0 [NativeWindowSdl.cpp:85][init][Main]
[I][CORE] SDL window created [NativeWindowSdl.cpp:145][init][Main]
[I][VK  ] Initializing Vulkan backend [GrManagerImpl.cpp:120][initInternal][Main]
[I][VK  ] Will enable the following instance extensions: [GrManagerImpl.cpp:373][initInstance][Main]
[I][VK  ]       VK_KHR_surface [GrManagerImpl.cpp:376][initInstance][Main]
[I][VK  ]       VK_KHR_win32_surface [GrManagerImpl.cpp:376][initInstance][Main]
[I][VK  ] Number of physical devices: 1 [GrManagerImpl.cpp:423][initInstance][Main]
[I][VK  ] GPU is NVIDIA GeForce RTX 3060. Vendor identified as nVidia [GrManagerImpl.cpp:516][initInstance][Main]
[I][VK  ] Number of queue families: 4 [GrManagerImpl.cpp:555][initDevice][Main]
[I][VK  ] Async compute is enabled [GrManagerImpl.cpp:600][initDevice][Main]
[I][VK  ] Will enable the following device extensions: [GrManagerImpl.cpp:781][initDevice][Main]
[I][VK  ]       VK_EXT_scalar_block_layout [GrManagerImpl.cpp:784][initDevice][Main]
[I][VK  ]       VK_EXT_sampler_filter_minmax [GrManagerImpl.cpp:784][initDevice][Main]
[I][VK  ]       VK_EXT_descriptor_indexing [GrManagerImpl.cpp:784][initDevice][Main]
[I][VK  ]       VK_KHR_timeline_semaphore [GrManagerImpl.cpp:784][initDevice][Main]
[I][VK  ]       VK_KHR_swapchain [GrManagerImpl.cpp:784][initDevice][Main]
[I][VK  ]       VK_KHR_spirv_1_4 [GrManagerImpl.cpp:784][initDevice][Main]
[I][VK  ]       VK_KHR_shader_float_controls [GrManagerImpl.cpp:784][initDevice][Main]
[I][VK  ]       VK_KHR_shader_float16_int8 [GrManagerImpl.cpp:784][initDevice][Main]
[I][VK  ]       VK_KHR_shader_atomic_int64 [GrManagerImpl.cpp:784][initDevice][Main]
[I][VK  ]       VK_KHR_maintenance4 [GrManagerImpl.cpp:784][initDevice][Main]
[I][VK  ]       VK_KHR_create_renderpass2 [GrManagerImpl.cpp:784][initDevice][Main]
[I][VK  ]       VK_KHR_buffer_device_address [GrManagerImpl.cpp:784][initDevice][Main]
[I][VK  ] Robust buffer access is disabled [GrManagerImpl.cpp:799][initDevice][Main]
[I][VK  ] VK_KHR_fragment_shading_rate is not supported or disabled [GrManagerImpl.cpp:1027][initDevice][Main]
[I][VK  ] Created a swapchain. Image count: 3, present mode: 0, size: 2560x1440, vsync: 0 [SwapchainFactory.cpp:228][initInternal][Main]
[I][VK  ] Will load 36 bytes of pipeline cache [PipelineCache.cpp:62][init][Main]
[I][VK  ] Vulkan memory info: [GrManagerImpl.cpp:1132][initMemory][Main]
[I][VK  ]       Heap 0 size 12718178304 [GrManagerImpl.cpp:1135][initMemory][Main]
[I][VK  ]       Heap 1 size 17111273472 [GrManagerImpl.cpp:1135][initMemory][Main]
[I][VK  ]       Heap 2 size 224395264 [GrManagerImpl.cpp:1135][initMemory][Main]
[I][VK  ]       Mem type 0 points to heap 1, flags 00000000000000000000000000000000 [GrManagerImpl.cpp:1141][initMemory][Main]
[I][VK  ]       Mem type 1 points to heap 0, flags 00000000000000000000000000000001 [GrManagerImpl.cpp:1141][initMemory][Main]
[I][VK  ]       Mem type 2 points to heap 1, flags 00000000000000000000000000000110 [GrManagerImpl.cpp:1141][initMemory][Main]
[I][VK  ]       Mem type 3 points to heap 1, flags 00000000000000000000000000001110 [GrManagerImpl.cpp:1141][initMemory][Main]
[I][VK  ]       Mem type 4 points to heap 2, flags 00000000000000000000000000000111 [GrManagerImpl.cpp:1141][initMemory][Main]
[I][VK  ] R8G8B8, R16G16B16 and R32G32B32 image formats are not supported [GrManagerImpl.cpp:194][initInternal][Main]
[I][CORE] Executable path is: D:\workspace\anki\build\Bin\Debug\Sponza.exe [App.cpp:299][initInternal][Main]
[I][RSRC] Added new data path "D:\workspace\anki\build\Bin\Debug" that contains 20 files [ResourceFilesystem.cpp:353][addNewPath][Main]
[I][RSRC] Added new data path "D:/workspace/anki" that contains 10922 files [ResourceFilesystem.cpp:353][addNewPath][Main]
[I][RSRC] Added new data path "D:/workspace/anki/Samples/Sponza" that contains 222 files [ResourceFilesystem.cpp:353][addNewPath][Main]
[I][RSRC] Initializing resource manager [ResourceManager.cpp:43][init][Main]
[I][RSRC] Will use 256MB of memory for transfer scratch [TransferGpuAllocator.cpp:55][init][Main]
[I][REND] Initializing main renderer. Swapchain resolution 2560x1440 [MainRenderer.cpp:41][init][Main]
[I][REND] Initializing offscreen renderer. Resolution 2560x1440. Internal resolution 2560x1440 [Renderer.cpp:135][initInternal][Main]
[E][UTIL] Failed to open file "ShaderBinaries/ClearTextureCompute.ankiprogbin", open mode "rb" [File.cpp:116][openCFile][Main]
[E][RSRC] Resource file not found: ShaderBinaries/ClearTextureCompute.ankiprogbin [ResourceFilesystem.cpp:374][openFile][Main]
[E][RSRC] Failed to load resource: ShaderBinaries/ClearTextureCompute.ankiprogbin [ResourceManager.cpp:113][loadResource][Main]
[E][REND] Failed to initialize the renderer [Renderer.cpp:114][init][Main]
[E][CORE] App initialization failed. Shutting down [App.cpp:164][init][Main]
[I][REND] Destroying main renderer [MainRenderer.cpp:28][~MainRenderer][Main]
[I][RSRC] Destroying resource manager [ResourceManager.cpp:34][~ResourceManager][Main]
[I][VK  ] Destroying Vulkan backend [GrManagerImpl.cpp:23][~GrManagerImpl][Main]
[I][VK  ] Dumped 36 bytes of the pipeline cache [PipelineCache.cpp:111][destroyInternal][Main]
[I][CORE] Destroying application [App.cpp:110][~App][Main]
[E][N/A ] Error reported. Bye!! [Main.cpp:39][myMain][Main]
@dmitrykolesnikovich
Copy link
Author

It works when I run Debug\Sponza.exe under d:\workspace\anki\build\Bin though.

@godlikepanos
Copy link
Owner

Hi thanks for the report.

You are getting an error because the engine can't find the shader binaries. AnKi's CMake copies the .exe to a bin directory along with the shader binaries. When running a .exe the engine tries to load the shader binaries by looking at the same directory the .exe is in.

I guess you used CMake from the command line to build it right? I should change the documentation.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants