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I'm on macos (2020 M1) and It seems godot doesn't really happy with libraries produced starting from commit 24fd253 . The code will compile, dynamic library will be successfully built, but upon opening godot editor (after wiring up rust libraries and godot routine) we will be greeted with lovely error messages:
core/extension/gdextension.cpp:748 - GDExtension initialization function 'gdext_rust_init' returned an error.
Failed loading resource: res://rust.gdextension. Make sure resources have been imported by opening the project in the editor at least once.
Previous commit 3cab21e is still working fine. I don't know what the situations on windows and linux are.
Minimal Reproduction Steps
Build 'Dodge the Creeps' example from this repo on macos with the latest commit (e43fdd3).
Expected Result
Extension will be successfully built and loaded.
Current Result
Extension will be built but Godot will refuse to load the extension with the errors above.
The text was updated successfully, but these errors were encountered:
I'm on macos (2020 M1) and It seems godot doesn't really happy with libraries produced starting from commit 24fd253 . The code will compile, dynamic library will be successfully built, but upon opening godot editor (after wiring up rust libraries and godot routine) we will be greeted with lovely error messages:
Previous commit 3cab21e is still working fine. I don't know what the situations on windows and linux are.
Minimal Reproduction Steps
Expected Result
Extension will be successfully built and loaded.
Current Result
Extension will be built but Godot will refuse to load the extension with the errors above.
The text was updated successfully, but these errors were encountered: