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Fix mistakes with binary trees & spectral norm #83

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merged 5 commits into from
Jun 26, 2024

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OverloadedOrama
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@OverloadedOrama OverloadedOrama commented Jun 25, 2024

The spectral norm algorithm benchmark implemented in #68 had the wrong inputs. My bad! 馃槄

EDIT: I also improved its static typing, making it run quite faster.

@OverloadedOrama OverloadedOrama changed the title Fix spectral norm incorrect inputs Fix mistakes with binary trees & spectral norm Jun 26, 2024
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I also had made a mistake with the binary trees algorithm porting and the results were different than the ones from other languages, which I fixed in this PR. That resulted in the algorithm being even slower now, so I lowered the inputs.

@Calinou Calinou added the bug label Jun 26, 2024
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Thanks!

@Calinou Calinou merged commit dddd717 into godotengine:main Jun 26, 2024
@OverloadedOrama OverloadedOrama deleted the fix-spectral-norm branch June 28, 2024 13:41
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