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Fixed typo "bitmaks" -> "bitmask" in Using TileMaps (#5255)
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MeSnek authored and Calinou committed Sep 14, 2021
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2 changes: 1 addition & 1 deletion tutorials/2d/using_tilemaps.rst
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Expand Up @@ -304,7 +304,7 @@ This means the texture offset should be ``Vector2(0, -120)``:
3x3
~~~

In 3x3 mode, each bitmaks contains 9 bits (4 corners, 4 edges, 1 center)
In 3x3 mode, each bitmask contains 9 bits (4 corners, 4 edges, 1 center)

Each bit checks a single adjacent cell. Corner bits only check diagonally
adjacent cells. The center bit should be "on" for any tile you wish to use.
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