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Merge pull request #43 from genete/patch-3
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Fix wrong style of headers of sections of physics_introduction
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akien-mga committed Mar 1, 2016
2 parents 627d896 + 4294077 commit 7978760
Showing 1 changed file with 3 additions and 4 deletions.
7 changes: 3 additions & 4 deletions tutorials/2d/physics_introduction.rst
Original file line number Diff line number Diff line change
Expand Up @@ -384,7 +384,7 @@ function, example:
set_fixed_process(true)

Casting rays and motion queries
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------

It is very often desired to "explore" the world around from our code.
Throwing rays is the most common way to do it. The simplest way to do
Expand Down Expand Up @@ -412,16 +412,15 @@ The following code should work:
Enjoy doing space queries!

Contact reporting
~~~~~~~~~~~~~~~~~
-----------------

Remember that not every combination of two bodies can "report" contacts.
Static bodies are passive and will not report contacts when hit.
Kinematic Bodies will report contacts but only against Rigid/Character
bodies. Area2D will report overlap (not detailed contacts) with bodies
and with other areas. The following table should make it more visual:

In case of overlap, who receives collision information?
-------------------------------------------------------
**In case of overlap, who receives collision information?**

+-------------------+-------------+-----------------+-----------------+---------------+--------+
| **Type** | *RigidBody* | *CharacterBody* | *KinematicBody* | *StaticBody* | *Area* |
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