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Remove outdated notice about lack of controller support on Apple M1
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This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
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Calinou committed May 11, 2022
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12 changes: 4 additions & 8 deletions tutorials/inputs/controllers_gamepads_joysticks.rst
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Expand Up @@ -10,8 +10,10 @@ Controllers are supported on Windows, macOS, Linux, Android, iOS, and HTML5.

Note that more specialized devices such as steering wheels, rudder pedals and
`HOTAS <https://en.wikipedia.org/wiki/HOTAS>`__ are less tested and may not
always work as expected. If you have access to one of those devices, don't hesitate to
`report bugs on GitHub <https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs>`__.
always work as expected. Overriding force feedback for those devices is also not
implemented yet. If you have access to one of those devices, don't hesitate to
`report bugs on GitHub
<https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs>`__.

In this guide, you will learn:

Expand Down Expand Up @@ -227,12 +229,6 @@ as early as possible in a script's ``_ready()`` function.
My controller works on a given platform, but not on another platform.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

macOS
~~~~~

Controllers are currently only supported on x86-based Macs. This means
controllers won't work on Macs featuring ARM processors such as the Apple M1.

Linux
~~~~~

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