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CameraServer should get a note about missing implementations #3255
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Hello @pwab, @BastiaanOlij, I've started doing some experiments with uvc and v4l2 to accede a USB camera from linux. I'd like to discuss this with you but I don't know which one could be the right place for this. Could be here or do you have a better idea? |
Hey @jumpy88 indeed this should be moved to somewhere else. But I'm also not sure where. Maybe we could use the repository where the CameraServer implementation-test is embedded: What do you think @BastiaanOlij ? |
Great! Let me know as you take a decision so that we can start discussing about which could be the best solution for new CameraServer implementations. |
Sorry for the late reaction, yes we should talk more about this because I would love people to start implementing more support for the camera server and maybe look into if GDNative can play a bigger role. Also not sure about the best place to discuss is. |
@BastiaanOlij don't worry, 13 hours is not "late reaction" if you take into account the time zone ;) |
This closes godotengine/godot-docs#3255. (cherry picked from commit 73ec2c6)
The CameraServer only works on OSX and iOS (based on ARKit). The implementation for Android based on ARCore is pending. There are no implementations for Linux or Windows - so it's not possible to access a webcam on those systems yet.
This should be documented in the description of the CameraServer and maybe also in the CameraFeed class.
This issue is based on a discussion in the merged CameraServer PR and the confusion that arised in the Godot Q&A.
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