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Clarification on "Identifier" term in docs #3295

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merged 1 commit into from
Mar 22, 2020

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kzietek
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@kzietek kzietek commented Mar 22, 2020

When filling iOS export forms, I got a red error that I'm missing an "Identifier". As an iOS developer and I find the term "Identifier" confusing and it should be explicitly told that it's a Bundle Identifier. When I'm looking at the form itself I thought this doesn't need to be filled as there was already a placeholder with reverse dns notation and I thought it was a default value.

It's my first contact with Godot engine and this also should be renamed within the export window itself.

When filling iOS export forms, I got a red error that I'm missing an "Identifier". As an iOS developer and I find the term "Identifier" confusing and it should be explicitly told that it's a Bundle Identifier. When I'm looking at the form itself I thought this doesn't need to be filled as there was already a placeholder with reverse dns notation and I thought it was a default value.
@kzietek kzietek changed the title Clarification on "Identifier" term Clarification on "Identifier" term in docs Mar 22, 2020
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Calinou commented Mar 22, 2020

Thanks!

@Calinou Calinou merged commit 4d0667a into godotengine:master Mar 22, 2020
Calinou added a commit to Calinou/godot that referenced this pull request Jun 19, 2020
"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.

This is a slight breaking change as export presets will need to be
updated to account for this change.

See godotengine/godot-docs#3295.
ChristopheLY pushed a commit to ChristopheLY/godot that referenced this pull request Jun 22, 2020
"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.

This is a slight breaking change as export presets will need to be
updated to account for this change.

See godotengine/godot-docs#3295.
edg1000 pushed a commit to edg1000/https-github.com-godotengine-godot that referenced this pull request Apr 23, 2024
"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.

This is a slight breaking change as export presets will need to be
updated to account for this change.

See godotengine/godot-docs#3295.
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2 participants