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GodotHost.java
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/
GodotHost.java
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/**************************************************************************/
/* GodotHost.java */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package org.godotengine.godot;
import android.app.Activity;
import java.util.Collections;
import java.util.List;
/**
* Denotate a component (e.g: Activity, Fragment) that hosts the {@link Godot} engine.
*/
public interface GodotHost {
/**
* Provides a set of command line parameters to setup the engine.
*/
default List<String> getCommandLine() {
return Collections.emptyList();
}
/**
* Invoked on the render thread when the Godot setup is complete.
*/
default void onGodotSetupCompleted() {}
/**
* Invoked on the render thread when the Godot main loop has started.
*/
default void onGodotMainLoopStarted() {}
/**
* Invoked on the render thread to terminate the given Godot instance.
*/
default void onGodotForceQuit(Godot instance) {}
/**
* Invoked on the render thread to terminate the Godot instance with the given id.
* @param godotInstanceId id of the Godot instance to terminate. See {@code onNewGodotInstanceRequested}
*
* @return true if successful, false otherwise.
*/
default boolean onGodotForceQuit(int godotInstanceId) {
return false;
}
/**
* Invoked on the render thread when the Godot instance wants to be restarted. It's up to the host
* to perform the appropriate action(s).
*/
default void onGodotRestartRequested(Godot instance) {}
/**
* Invoked on the render thread when a new Godot instance is requested. It's up to the host to
* perform the appropriate action(s).
*
* @param args Arguments used to initialize the new instance.
*
* @return the id of the new instance. See {@code onGodotForceQuit}
*/
default int onNewGodotInstanceRequested(String[] args) {
return 0;
}
/**
* Provide access to the Activity hosting the Godot engine.
*/
Activity getActivity();
}