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Issue description:
Maybe this is not a big issue for people with a lot of experience in 3d applications but when working
in the spatial editor, I still often get confused/disoriented about which axis is which and from what direction exactly I'm looking.
When working in blender, I find the little widget in the bottom left corner very helpful to quickly orient myself and know where in 3d space I am positioned and on which axes (an in what direction) i'm currently working.
I think something similar would be very nice to have in godot's viewport as well.
The text was updated successfully, but these errors were encountered:
This is probably a little too non-standard for most people, but how about a gradient on the axis color from light(positive) to dark(negative) color or something similar as a visual helper?
Issue description:
Maybe this is not a big issue for people with a lot of experience in 3d applications but when working
in the spatial editor, I still often get confused/disoriented about which axis is which and from what direction exactly I'm looking.
When working in blender, I find the little widget in the bottom left corner very helpful to quickly orient myself and know where in 3d space I am positioned and on which axes (an in what direction) i'm currently working.
I think something similar would be very nice to have in godot's viewport as well.
The text was updated successfully, but these errors were encountered: