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Global axis translation does not work #12817
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I think it's a recent regression, I wasn't seeing this weirdness in 9a78efc when I was demonstrating Godot's axes for someone on Discord. |
most probably it's a regresion from f1c2a18 |
What? O_o Can you give me test project? Super weird... |
@n-pigeon it is in every project, but there is something weird, it only happens with release_debug, in debug build im unable to reproduce. |
@djrm Thx for clues. :) |
I would be curious to know how release_debug vs debug has a difference :p |
in my case its just the compiler, i do release_debug with gcc and debug with clang |
@Zylann Me too xDDD |
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Fedora 64bit godot master 19b1ff0
Issue description:
the axis translation in global coordinates is broken, it does not respect the axis
example
Steps to reproduce:
try to translate something by axis
ping @n-pigeon
Link to minimal example project:
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