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Android 3D export does not run on Adreno chipsets #14928
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logs from |
I have exactly the same problem, Beta 1 was ok. Here is my logcat (2D project) Thanks! Android: 6.0 |
I also have problem with android export, if I try to display 3D content. 2D export is Ok. Android version 6.0, phone is Xiaomi Redmini Note 3 Plus.
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Steps to reproduce:
I tried it with anoher DAE file and with LG Leon too, with same result. |
And it was same as with beta 1 and alpha. I also created a demo app here: It works fine on my two phones, except the lates menu item, the simple 3D animation. It failed with same error. |
@gattila: There are a number of known crash/freeze issues with Adreno devices. I can see (from the log) that the Xiaomi is an Adreno device, is the Leon an Adreno device too? |
Yes, it uses Adreno too. Unfortunately it is a widely used GPU on Android. |
Is this a bug that is planned to be fixed? |
This is actually a duplicate of #12816. |
Godot version:
3.0 Beta 2 various build dates, and self compiled and daily builds attempt
OS/device including version:
Windows 10 Pro
Android 7.1.1 on Samsung SM-N950U
Issue description:
App installs, Godot splash screen displays, then error that app has stopped. Full console output is here: https://pastebin.com/S9ATF74H
Steps to reproduce:
Choose any project and export to Android
Minimal reproduction project:
Simple test cube
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