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Issue description:
I have an anchored control set fully to Below, but I also have a signal that manually changes the rect_size.x when its parent is resized. This makes the anchor be completely ignored.
If I remember correctly:
The problem is that if the bit of code in the script is uncommented, the y value of TextureRect stops being updated, even if it just overrides the x value.
And from testing right now, it seems that it still occurs.
Godot version:
master: 37aab45
Issue description:
I have an anchored control set fully to
Below
, but I also have a signal that manually changes therect_size.x
when its parent is resized. This makes the anchor be completely ignored.Minimal reproduction project:
Example.zip
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