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Collision body does not work upon leaving game window and re-entering. It'll also sometimes break randomly.
Steps to reproduce:
Run the game, move character with arrow keys pushing against green cube. Then click outside of game window. Re-enter game window and try to move the character against the green cube again. The cube should get pushed around when it's broken the player will go right through the cube.
I can reproduce it on Linux (Mageia 6 x86_64) using the provided project. It's pretty random, the bug does not appear all the time, so you might need to try several times (by restarting the game in the editor) before it occurs. Starting the game, losing focus before testing a collision, then getting focus back and trying to collide works relatively well to reproduce the issue.
I could reproduce it many times with Bullet, but not with GodotPhysics, so assuming that it's an issue only with the former. CC @AndreaCatania.
akien-mga
changed the title
Clicking outside of the game window breaks collision.
Clicking outside of the game window breaks collision with Bullet.
Jan 25, 2018
@akien-mgaI can produce it with both physics engine on Win10.
Edit: Correction the godot physics works fine - I thought that the DEFAULT was set to godot but it is bullet.
Godot version:
Godot 3.0 RC2
OS/device including version:
Windows 10
Issue description:
Collision body does not work upon leaving game window and re-entering. It'll also sometimes break randomly.
Steps to reproduce:
Run the game, move character with arrow keys pushing against green cube. Then click outside of game window. Re-enter game window and try to move the character against the green cube again. The cube should get pushed around when it's broken the player will go right through the cube.
Minimal reproduction project:
junkforge.zip
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