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Exported Android App issue, "(app) has stopped" #16563

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rmonthil opened this issue Feb 11, 2018 · 4 comments
Closed

Exported Android App issue, "(app) has stopped" #16563

rmonthil opened this issue Feb 11, 2018 · 4 comments
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@rmonthil
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rmonthil commented Feb 11, 2018

Godot version:
Godot 3.0 stable

OS/device including version:
OS Win8.1 64b Intel(R) Core(TM) i7-3520M 2.90GHz
Device specs : https://www.gsmarena.com/wiko_lenny3-8200.php

Issue description:
I successfully exported my app (basic app with a panel node and a LineEdit node) but when I run it in android after installing it, It says "(app) has stopped".

Here is the log file I obtained using : adb logcat "*:E"
output.txt

Steps to reproduce:
Export the project, install it on an Android device and run it.

Minimal reproduction project:
TestExport.zip

@eon-s
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eon-s commented Feb 12, 2018

The GPU Mali-400MP2 does not support OpenGL ES 3.0, requirement for running Godot 3.

@rmonthil
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Thank you for the quick answer. I'll close this issue.

@godotengine godotengine deleted a comment Feb 13, 2018
@dbenoy
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dbenoy commented Dec 12, 2018

I had this problem, too. It doesn't crash gracefully, though. It just silently dumps you out.

Perhaps this should be reopened to add an error message?

@Brayacon
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Having the same issue

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