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Godot version: master
OS/device including version: Linux (Solus Budgie)
Issue description: I use this function to open a file saved in my project structure file: res://dialog/dialog https://github.com/HugeGameArtGD/Solus-Stunts/blob/master/source/dialog/dialog
func read(dir): var file = File.new() if file.file_exists(dir): file.open(dir, File.READ) var input = file.get_as_text() var array = input.split("\n") print("file read") return array else: return
However the text doesn't show up in the exported game.
Minimal reproduction project: https://github.com/HugeGameArtGD/Solus-Stunts/tree/master/source/dialog
The text was updated successfully, but these errors were encountered:
Only resources are exported by default, as specified in https://github.com/HugeGameArtGD/Solus-Stunts/blob/master/source/export_presets.cfg#L7
You need to add that file to the filter of non-resources that should be exported too, or chose to export everything.
Sorry, something went wrong.
Thank you, I've renamed the text file to dialog.res, now it works on the exported project and the file also shows up in the Godot File Explorer.
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Godot version:
master
OS/device including version:
Linux (Solus Budgie)
Issue description:
I use this function to open a file saved in my project structure
file: res://dialog/dialog
https://github.com/HugeGameArtGD/Solus-Stunts/blob/master/source/dialog/dialog
However the text doesn't show up in the exported game.
Minimal reproduction project:
https://github.com/HugeGameArtGD/Solus-Stunts/tree/master/source/dialog
The text was updated successfully, but these errors were encountered: