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Issue description:
I am using Image.blend_rect() to merge two images and assign it to a texture/sprite. It works perfectly on the desktop, however, on the Android it refuses to draw the blended image.
On the desktop here is the result:
The white circle shows up fine. On the Android, it is simply a green image with no white circle. Here is the entire project. Test.zip
Could someone please look at this. This bug brakes my entire game on the Android. Thanks!
The text was updated successfully, but these errors were encountered:
I've been working on this feverishly. Interestingly, if I swap the whitehole64.png with the icon.png that comes with Godot, it draws fine on the Android. I have looked at every detail of these 2 images. All of the attributes of whitehole64.png and icon.png are the same yet godot accepts the icon.png on the Android, but not the whitehole.png
What's going on I wonder? What's the different with these two images to android?
Godot version:
3.06
OS/device including version:
Windows 10
Issue description:
I am using Image.blend_rect() to merge two images and assign it to a texture/sprite. It works perfectly on the desktop, however, on the Android it refuses to draw the blended image.
On the desktop here is the result:
The white circle shows up fine. On the Android, it is simply a green image with no white circle. Here is the entire project.
Test.zip
Could someone please look at this. This bug brakes my entire game on the Android. Thanks!
The text was updated successfully, but these errors were encountered: