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Godot version:
Godot 3.0.6
OS/device including version:
Observed on Linux, Windows, Android.
Issue description:
When the resource export mode is "selected resources", file_exists may not find some of the selected resources.
In the sample game, file_exists finds icon.png but not icon2.png. But icon2.png can be loaded anyway. Both their export settings are exactly the same.
Does not occur when run from the editor.
Steps to reproduce:
Minimal reproduction project:
bug-file_exists.zip
It could be related to #18740. But I couldn't find any obvious differences or problems in the conversions of the icons.
The text was updated successfully, but these errors were encountered:
what about using ResourceLoader.exists(path) instead of Directory.file_exists?
ResourceLoader.exists(path)
Directory.file_exists
Sorry, something went wrong.
Not until 3.1.0 comes out unfortunately.
File.file_exists
Is this reproducible in 3.1?
Fixed in 3.1 (or 3.2)
No branches or pull requests
Godot version:
Godot 3.0.6
OS/device including version:
Observed on Linux, Windows, Android.
Issue description:
When the resource export mode is "selected resources", file_exists may not find some of the selected resources.
In the sample game, file_exists finds icon.png but not icon2.png. But icon2.png can be loaded anyway. Both their export settings are exactly the same.
Does not occur when run from the editor.
Steps to reproduce:
Minimal reproduction project:
bug-file_exists.zip
It could be related to #18740. But I couldn't find any obvious differences or problems in the conversions of the icons.
The text was updated successfully, but these errors were encountered: