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Multiple overlapping sprites with normal maps blended incorrectly #24076

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szamq opened this issue Nov 30, 2018 · 2 comments
Open

Multiple overlapping sprites with normal maps blended incorrectly #24076

szamq opened this issue Nov 30, 2018 · 2 comments

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@szamq
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szamq commented Nov 30, 2018

Godot version:
3.1 gles3

Issue description:
When you have overlapping sprites with normalmaps like in the gif and the project, the are incorrectly blended together. It looks like the normalmap from sprite below is going through the other one
ezgif-4-38c0bd09aa95

Minimal reproduction project:
https://drive.google.com/open?id=19TOz7OEjTpsPJkOcpVv7IlfFy-Xi2ise

@KoBeWi
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KoBeWi commented Jun 29, 2020

Can anyone still reproduce this bug in Godot 3.2.2 or any later release?

(I tried the project, but not sure if this is still bugged)

@szamq
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szamq commented Jun 29, 2020

Just tried on 3.2.2 and the bug is still there (normal map from sprite inside the viewport container is visible on the other sprite, even if you remove the normal map from the other sprite)

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