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Issue description:
When you have overlapping sprites with normalmaps like in the gif and the project, the are incorrectly blended together. It looks like the normalmap from sprite below is going through the other one
Just tried on 3.2.2 and the bug is still there (normal map from sprite inside the viewport container is visible on the other sprite, even if you remove the normal map from the other sprite)
Godot version:
3.1 gles3
Issue description:
When you have overlapping sprites with normalmaps like in the gif and the project, the are incorrectly blended together. It looks like the normalmap from sprite below is going through the other one
Minimal reproduction project:
https://drive.google.com/open?id=19TOz7OEjTpsPJkOcpVv7IlfFy-Xi2ise
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