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OS/device including version:
Windows 7 SP1 64 bit, Dell Inspiron 1464, ATI Radeon Mobility 4300 HD.
Issue description:
After switching from GLES3 to GLES2 in a new project.
Message box on splash screen will appear saying "Godot engine has stopped working"
"Windows is checking for a solution to the problem..."
Then debug or close program button will appear.
Click on debug will open Godot_v3.1-beta1_win64 inside Visual Studio saying atio6axx.pbd not loaded.
Click on close program closes the program.
Opening the project again does the same thing.
Steps to reproduce:
Create a new project.
Switch from GLES3 to GLES2.
Click Save & Restart.
Minimal reproduction project:
Create a new project.
Workaround:
Open project.godot in a text editor.
Then remove
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"
Save project.godot.
Open the project again.
The text was updated successfully, but these errors were encountered:
Godot version:
3.1 beta
OS/device including version:
Windows 7 SP1 64 bit, Dell Inspiron 1464, ATI Radeon Mobility 4300 HD.
Issue description:
After switching from GLES3 to GLES2 in a new project.
Message box on splash screen will appear saying "Godot engine has stopped working"
"Windows is checking for a solution to the problem..."
Then debug or close program button will appear.
Click on debug will open Godot_v3.1-beta1_win64 inside Visual Studio saying atio6axx.pbd not loaded.
Click on close program closes the program.
Opening the project again does the same thing.
Steps to reproduce:
Create a new project.
Switch from GLES3 to GLES2.
Click Save & Restart.
Minimal reproduction project:
Create a new project.
Workaround:
Open project.godot in a text editor.
Then remove
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"
Save project.godot.
Open the project again.
The text was updated successfully, but these errors were encountered: