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Godot Engine Editor has stopped working (Switching from GLES3 to GLES2) #24962

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Vikram1323 opened this issue Jan 13, 2019 · 1 comment
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@Vikram1323
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Vikram1323 commented Jan 13, 2019

Godot version:
3.1 beta

OS/device including version:
Windows 7 SP1 64 bit, Dell Inspiron 1464, ATI Radeon Mobility 4300 HD.

Issue description:
After switching from GLES3 to GLES2 in a new project.
Message box on splash screen will appear saying "Godot engine has stopped working"
"Windows is checking for a solution to the problem..."
Then debug or close program button will appear.
Click on debug will open Godot_v3.1-beta1_win64 inside Visual Studio saying atio6axx.pbd not loaded.
Click on close program closes the program.
Opening the project again does the same thing.

Steps to reproduce:
Create a new project.
Switch from GLES3 to GLES2.
Click Save & Restart.

Minimal reproduction project:
Create a new project.

Workaround:
Open project.godot in a text editor.
Then remove
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://default_env.tres"
Save project.godot.
Open the project again.

@akien-mga
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It's the same as #21551.

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