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Texture mapping emission with GIProbe produces incorrect reflection #24974

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Swivelgames opened this issue Jan 14, 2019 · 1 comment
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@Swivelgames
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Godot version: v3.0.6.stable.official.8314054

OS/device including version: macOS Mojave 10.14.1

Issue description:

When using a texture map in the emissive channel, reflections generated within a GIProbe display incorrectly.

Steps to reproduce:

  1. Download and Import the following test project
  2. Select the GIProbe
  3. Click "Bake GI Probe"
  4. Pan the camera to see the incorrect reflection

Minimal reproduction project:
map_emission_test.tar.gz

I noticed this in my own project and, interestingly, was able to reproduce it with the same test project enclosed in #10534

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Texture Map Used
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@KoBeWi
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KoBeWi commented Jul 5, 2020

Tried in 3.2.2, there's no reflection at all.
In 0287508 this happens...
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Not sure what would be the correct behavior though.

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