We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot version: v3.0.6.stable.official.8314054
OS/device including version: macOS Mojave 10.14.1
Issue description:
When using a texture map in the emissive channel, reflections generated within a GIProbe display incorrectly.
Steps to reproduce:
Minimal reproduction project: map_emission_test.tar.gz
I noticed this in my own project and, interestingly, was able to reproduce it with the same test project enclosed in #10534
Texture Map Used
The text was updated successfully, but these errors were encountered:
Tried in 3.2.2, there's no reflection at all. In 0287508 this happens... Not sure what would be the correct behavior though.
Sorry, something went wrong.
No branches or pull requests
Godot version: v3.0.6.stable.official.8314054
OS/device including version: macOS Mojave 10.14.1
Issue description:
When using a texture map in the emissive channel, reflections generated within a GIProbe display incorrectly.
Steps to reproduce:
Minimal reproduction project:
map_emission_test.tar.gz
I noticed this in my own project and, interestingly, was able to reproduce it with the same test project enclosed in #10534
Texture Map Used
The text was updated successfully, but these errors were encountered: