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I think that editor_scale is not the property that should be used in that code, but i´m unable to find what property and file should be used to maintain the size no mathers the zoom.
The problem:
The text was updated successfully, but these errors were encountered:
Godot version:
8698876
OS/device including version:
Win7
Issue description:
Path2D and RayCast2D line doesn´t follow editor zoom like particles2d rect does... lines 98 to 102 in path2d.cpp are:
I think that editor_scale is not the property that should be used in that code, but i´m unable to find what property and file should be used to maintain the size no mathers the zoom.
The problem:
The text was updated successfully, but these errors were encountered: