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Trying to "get_plugin_name" triggers an error #25795
Comments
It's a virtual method, it means you have to implement it in the script. |
Ohh, my bad, sorry. But isn't that weird? I think this method should always return the String with the plugin's folder name, no? |
That's quite confusing... how can |
Yeah I really don't see a reason for it to be |
@Overblob if that's the case, it adds to the inconsistency in the way things are named^^" (also that means a plugin cannot have two main screens which sounds quite an arbitrary design decision, hard to guess that from the API) |
Godot version: 3.1.beta3.official
OS/device including version: Solus 3.9999
Issue description:
In the documentation there is a method
EditorPlugin.get_plugin_name() -> String
but trying to call said method returns:Steps to reproduce:
get_plugin_name
Minimal reproduction project:
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