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An script that extends other script class doesn´t shows in inspector the exported properties in the godot natural inheritance order.
Ej:
Script class named full_enemy that extends a class namedbasic_enemy that extends a class enemy_object that extends kinematicBody2D has this property order in inspector:
enemy_object
basic_enemy
full_enemy
KinematicBody2D
PhysicsBody2D
-etc......
If we follow the order that godot naturally follow in inspector (Down in inheritance), the order should be:
full_enemy
basic_enemy
enemy_object
KinematicBody2D
PhysicsBody2D
-etc......
(And could be great to see the class difference in inspector in the same way that you can see the differences between Node-Node2D-CanvasItem etc....)
The text was updated successfully, but these errors were encountered:
Godot version:
5e837b3
OS/device including version:
Win7
Issue description:
An script that extends other script class doesn´t shows in inspector the exported properties in the godot natural inheritance order.
Ej:
Script class named full_enemy that extends a class namedbasic_enemy that extends a class enemy_object that extends kinematicBody2D has this property order in inspector:
-etc......
If we follow the order that godot naturally follow in inspector (Down in inheritance), the order should be:
-etc......
(And could be great to see the class difference in inspector in the same way that you can see the differences between Node-Node2D-CanvasItem etc....)
The text was updated successfully, but these errors were encountered: