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No button release triggered after drag using "gui_input" signal #27149
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Can you provide a MRP? I cant replicate it. |
OS is relevant information for input bugs, so please provide the required info.
Bump. |
I couldn't reproduce the issue on Windows 10 1903. |
I'm running 3.2.1.stable.official on my One Plus HD1900. With a single Control node and a _gui_input(), it seems like any ScreenTouch events beyond index = 0 do not register releases. ScreenTouch presses and ScreenDrags are registering fine though. |
@rseonp Your issue seems to be different. Please create a new issue report. |
Can reproduce in v3.4.rc.custom_build [11d1b03] MRP: Dragging in-between the elements seems to always work, dragging on the elements only works sometimes.
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Godot version:
godot 3.1 master
OS/device including version:
N/A
Issue description:
When connecting to a control "gui_input" signal, to detect click+drag+release, the left mouse button released (event) at the end of the drag is not triggered.
if I print event as_text()
if I click and release I get:
if I click drag and release I get:
as you can see there is no release event being trigger.
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