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Polygons With Bones and Lighting #30189
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Please, fill in the issue template. Information about the operating system, graphics card, and renderer used (GLES3/GLES2) would be very welcome for debugging the issue. Additionally, mentioning the Godot version would help in case the issue was fixed in newer versions. And finally, providing a very simple test project which has the issue would be nice. |
Sorry for the late reply! I'm using the steam version 3.1.1 and use GLES3, my laptop has intel HD 620 and windows 10 |
I've just tried to use GLES2 and it works completely fine with it, the bug seems to happen only on GLES3 |
I tested another thing, it seems that the interaction between lights in GLES2 is much less optimal than GLES3 though. |
I have the same problem as Neon and the same behavior with the bones.
I tried "Project -> Project Settings -> Rendering -> Quality -> Fallback to GLES 2" but it didn't work. |
Can anyone still reproduce this bug in Godot 3.2.3 or any later release? If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop. |
When you bind a polygon to a bone (Polygon dots are white or gray in the Polygon's bone tab), lighting doesn't affect the polygon.
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