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When you open a script in the script editor, by clicking on it in the left pane. The script is not reloaded. Currently a script is only reloaded error checked when you open it from disk (subsequently adding it to the script list), or make a change to its contents.
Lets say you have two scripts, A and B.
Script B uses script A through its class_name, but a script error in script A causes script B to correctly throw a script error/cyclic preload error.
Changing to script A, fixing the error, and changing back to script B does not resolve the error until a change is made to script B. (For example adding a space/new line, then removing it.)
The text was updated successfully, but these errors were encountered:
Godot version:
3.1
Issue description:
When you open a script in the script editor, by clicking on it in the left pane. The script is not reloaded. Currently a script is only reloaded error checked when you open it from disk (subsequently adding it to the script list), or make a change to its contents.
Lets say you have two scripts, A and B.
Script B uses script A through its class_name, but a script error in script A causes script B to correctly throw a script error/cyclic preload error.
Changing to script A, fixing the error, and changing back to script B does not resolve the error until a change is made to script B. (For example adding a space/new line, then removing it.)
The text was updated successfully, but these errors were encountered: