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AnimationPlayer - Bezier curves values won't show in the inspector in Curve Edit Mode #31891

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golddotasksquestions opened this issue Sep 2, 2019 · 2 comments

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@golddotasksquestions
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golddotasksquestions commented Sep 2, 2019

Godot version:
3.1 stable

OS/device including version:
Win 7

Issue description:
Because of #31697 I try to set keys in the Curve Edit mode. But because of #19468 I need to set the keys numerically in the Inspector.

But the AnimationTrackKeyEdit will only show up outside the Bezier Curve mode when a key is selected.

Proposal:

  • When a key is selected, show AnimationTrackKeyEdit in the Inspector for both regular track mode as well as Bezier curve edit mode.
  • If a key is selected in regular track mode and the user switches to Bezier curve edit mode, the same key should be selected (and therefore AnimationTrackKeyEdit should still show all the keys values).
  • Likewise, if a key is selected in Bezier Curve edit mode, and then switched to regular track edit, the same key should be still selected and AnimationTrackKeyEdit should show all it's values.
@golddotasksquestions golddotasksquestions changed the title AnimationPllayer Bezier curves values won't show in the inspector in Curve Mode AnimationPlayer - Bezier curves values won't show in the inspector in Curve Edit Mode Sep 2, 2019
@puthre
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puthre commented Sep 2, 2019

It's solved in the latest builds.

@KoBeWi
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KoBeWi commented Sep 2, 2019

It is solved, but partially (tested in 037237f). When you switch to Bezier edit mode, the inspector is cleared and you need to re-select the key. Everything else mentioned here works.

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