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Issue description:
Because of #31697 I try to set keys in the Curve Edit mode. But because of #19468 I need to set the keys numerically in the Inspector.
But the AnimationTrackKeyEdit will only show up outside the Bezier Curve mode when a key is selected.
Proposal:
When a key is selected, show AnimationTrackKeyEdit in the Inspector for both regular track mode as well as Bezier curve edit mode.
If a key is selected in regular track mode and the user switches to Bezier curve edit mode, the same key should be selected (and therefore AnimationTrackKeyEdit should still show all the keys values).
Likewise, if a key is selected in Bezier Curve edit mode, and then switched to regular track edit, the same key should be still selected and AnimationTrackKeyEdit should show all it's values.
The text was updated successfully, but these errors were encountered:
golddotasksquestions
changed the title
AnimationPllayer Bezier curves values won't show in the inspector in Curve Mode
AnimationPlayer - Bezier curves values won't show in the inspector in Curve Edit Mode
Sep 2, 2019
It is solved, but partially (tested in 037237f). When you switch to Bezier edit mode, the inspector is cleared and you need to re-select the key. Everything else mentioned here works.
Godot version:
3.1 stable
OS/device including version:
Win 7
Issue description:
Because of #31697 I try to set keys in the Curve Edit mode. But because of #19468 I need to set the keys numerically in the Inspector.
But the AnimationTrackKeyEdit will only show up outside the Bezier Curve mode when a key is selected.
Proposal:
The text was updated successfully, but these errors were encountered: