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Remark: the 32 bit client seems to be able to achieve higher tile number, before he simply stopps to respond
OS/device including version:
Windows 10
RTX 2080
I7 8700
Issue description:
If a tilemap is filled by GD-Script, exceeds 512x512 tiles and has y-sort active it crashes with the following error message.
ERROR: _get_socket_error: Socket error: 10054
At: drivers/unix/net_socket_posix.cpp:190
Additional remark: The memory usage gets significantly higher with y-sort active.
Steps to reproduce:
The attached project already has the correct setup -> if you remove y-sort it runs without crash.
But you can also just load via code a tilemap with double loop … error only occurs if y-sort is active.
The text was updated successfully, but these errors were encountered:
zzz-assault
changed the title
Tilemap - Socket error: 10054 - if y-sort active and tiles at 512x512 or more
Tilemap - crash - Socket error: 10054 - if y-sort active and tiles at 512x512 or more
Sep 6, 2019
I know, but in this case, it's super clear - as soon as I turn y-sort off, it works without any issue.
Memory usage (in the attached simple sample project) at 450x450 is the following.
y-sort = on
y-sort = off
I can't assume that the Memory usage at 512x512 would be significantly higher, but unfortunately the debug monitor doesn't show reliable data after the crash.
Edit: No "remote screne tree" usage in the sample project it's just a tilemap with tileset, which is loaded via GD-script double for loop and set_cell … super basic … :)
akien-mga
changed the title
Tilemap - crash - Socket error: 10054 - if y-sort active and tiles at 512x512 or more
Tilemap - crash if y-sort active and tiles at 512x512 or more
Sep 23, 2019
Godot version:
Remark: the 32 bit client seems to be able to achieve higher tile number, before he simply stopps to respond
OS/device including version:
Issue description:
If a tilemap is filled by GD-Script, exceeds 512x512 tiles and has y-sort active it crashes with the following error message.
Additional remark: The memory usage gets significantly higher with y-sort active.
Steps to reproduce:
The attached project already has the correct setup -> if you remove y-sort it runs without crash.
But you can also just load via code a tilemap with double loop … error only occurs if y-sort is active.
Minimal reproduction project:
project.zip
The text was updated successfully, but these errors were encountered: