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Yes. I've moved the init logic to _ready(). It took me some time to find this issue. I think the _init() bug should be fixed for completeness of visual script.
Godot version: Godot 3.2 alpha2
OS/device including version: Ubuntu 18.04 LTS x86_64
Issue description: _init() not work in visual script
Steps to reproduce:
Create a simple visual script like:
Nothing was printed in the output tab when running.
I also tried to assign a value to a member variable in _init(). But I found its value was not changed when I printed in _ready() function.
Minimal reproduction project:
The text was updated successfully, but these errors were encountered: