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Issue description: While (I suppose) my game is loading NativeScript, it immediately crashes and prints " drivers/unix/net_socket_posix.cpp:190 - Socket error: 10054". It isn't the first time that I use GdNative, in another project GdNative works perfectly.
Steps to reproduce:
Compile the code on the minimal reproduction project (I am using visual studio 2019, but it worked before)
Make a .gdnlib and .gdns file, assign the latter an Area2D
I had this exact same error before but then I realised I accidentally removed my gdnlib file in my gdnative directory. The error is a bit confusing though.
Godot version: v3.1.2.stable.official
OS/device including version: Windows 10
Issue description: While (I suppose) my game is loading NativeScript, it immediately crashes and prints " drivers/unix/net_socket_posix.cpp:190 - Socket error: 10054". It isn't the first time that I use GdNative, in another project GdNative works perfectly.
Steps to reproduce:
Minimal reproduction project:
(I couldn't upload the godot_headers and include folders)
https://github.com/GbaCretin/eve_eternal_rain_bullet/
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