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"drivers/unix/net_socket_posix.cpp:190 - Socket Error: 10054" while loading a scene that uses NativeScript #34341

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ghost opened this issue Dec 13, 2019 · 3 comments

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@ghost
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ghost commented Dec 13, 2019

Godot version: v3.1.2.stable.official

OS/device including version: Windows 10

Issue description: While (I suppose) my game is loading NativeScript, it immediately crashes and prints " drivers/unix/net_socket_posix.cpp:190 - Socket error: 10054". It isn't the first time that I use GdNative, in another project GdNative works perfectly.

Steps to reproduce:

  1. Compile the code on the minimal reproduction project (I am using visual studio 2019, but it worked before)
  2. Make a .gdnlib and .gdns file, assign the latter an Area2D

Minimal reproduction project:
(I couldn't upload the godot_headers and include folders)
https://github.com/GbaCretin/eve_eternal_rain_bullet/

@KoBeWi
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KoBeWi commented Dec 14, 2019

Does anything show in the console? (the external one, not in Godot)
This looks like the common error when a resource is missing.

@starryalley
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I had this exact same error before but then I realised I accidentally removed my gdnlib file in my gdnative directory. The error is a bit confusing though.

@KoBeWi
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KoBeWi commented Nov 16, 2020

Can anyone still reproduce this bug in Godot 3.2.3 or any later release?

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