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separate Godot modules, so it will be possible to integrate them into server with custom netcode and main loop #37182

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blockspacer opened this issue Mar 20, 2020 · 1 comment
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@blockspacer
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Hi,

It is not possible now to use Godot with custom server (server requires custom netcode and main loop), Godot modules are tightly coupled and require Godot engine to be running.

Problem 1:
It may be useful to separate physics module (at least) from main engine, so people will be able to run custom server with physics module from Godot.

Problem 2:
Godot uses scons.
Please read possible solution at #37180
NOTE: Godot can keep existing SCons build system and add conan integration with minimal changes

@akien-mga
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It may be useful to separate physics module (at least) from main engine, so people will be able to run custom server with physics module from Godot.

That's not possible, Godot modules are made for Godot, they can't be used without Godot.
You can't just compile modules/bullet without Godot, it relies on code in core, scene and server (i.e., it relies on Godot...).

Godot uses scons.

I fail to see how that's a problem.

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