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A container which has a Sprite child doesn't update it's size after the Sprite's region rect increased.
Steps to reproduce:
Create a scene with root Node Container. Add a Sprite as a child to it. Import a texture with repeat enabled. Set this texture to the sprite. Enable region. Set w or h to something bigger than the texture size. Minimal reproduction project:
Godot version:
3.2.1.stableOS/device including version:
Windows 10 Home 1909Intel(R) UHD Graphics 620
A container which has a Sprite child doesn't update it's size after the Sprite's region rect increased.GLES3
Issue description:
Steps to reproduce:
Create a scene with root Node Container. Add a Sprite as a child to it. Import a texture with repeat enabled. Set this texture to the sprite. Enable region. Set w or h to something bigger than the texture size.
Minimal reproduction project:
Container Sprite region bug.zip
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