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KinematicBody move_and_slide with infinite_inertia set to false doesn't work with vehicles #40025

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ThomasUijlen opened this issue Jul 1, 2020 · 1 comment
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@ThomasUijlen
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ThomasUijlen commented Jul 1, 2020

Godot version:
3.2.2

OS/device including version:
Windows 10

Issue description:
When using a KinematicBody with move_and_slide ant turn infinite_inertia off it doesn't work with vehicles.
Since the vehicle is a RigidBody you shouldn't be able to push but you still can.

Steps to reproduce:
Just push a vehicle with a KinematicBody with infinite_inertia set to false.

@madmiraal
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Duplicate of #31981.

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