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Issue description:
When using a KinematicBody with move_and_slide ant turn infinite_inertia off it doesn't work with vehicles.
Since the vehicle is a RigidBody you shouldn't be able to push but you still can.
Steps to reproduce:
Just push a vehicle with a KinematicBody with infinite_inertia set to false.
The text was updated successfully, but these errors were encountered:
Godot version:
3.2.2
OS/device including version:
Windows 10
Issue description:
When using a KinematicBody with move_and_slide ant turn infinite_inertia off it doesn't work with vehicles.
Since the vehicle is a RigidBody you shouldn't be able to push but you still can.
Steps to reproduce:
Just push a vehicle with a KinematicBody with infinite_inertia set to false.
The text was updated successfully, but these errors were encountered: