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scene/2d/tile_map.cpp:838:17: runtime error: implicit conversion from type 'int' of value 61913 (32-bit, signed) to type 'int16_t' (aka 'short') changed the value to -3623 (16-bit, signed)
scene/2d/tile_map.cpp:838:12: runtime error: implicit conversion from type 'int' of value 65129 (32-bit, signed) to type 'int16_t' (aka 'short') changed the value to -407 (16-bit, signed)
scene/2d/tile_map.cpp:1238:24: runtime error: implicit conversion from type 'int' of value -2147483648 (32-bit, signed) to type 'unsigned int' changed the value to 2147483648 (32-bit, unsigned)
scene/2d/tile_map.cpp:858:17: runtime error: implicit conversion from type 'int' of value 65529 (32-bit, signed) to type 'int16_t' (aka 'short') changed the value to -7 (16-bit, signed)
scene/2d/tile_map.cpp:1244:14: runtime error: implicit conversion from type 'uint16_t' (aka 'unsigned short') of value 47217 (16-bit, unsigned) to type 'int16_t' (aka 'short') changed the value to -18319 (16-bit, signed)
scene/2d/tile_map.cpp:904:33: runtime error: -18319 is outside the range of representable values of type 'unsigned short'
scene/2d/tile_map.cpp:904:23: runtime error: implicit conversion from type 'uint16_t' (aka 'unsigned short') of value 47217 (16-bit, unsigned) to type 'int16_t' (aka 'short') changed the value to -18319 (16-bit, signed)
There is only 26 tiles and map size is ~(20,20) so big size of tilemap isn't necessary to produce this bug
That sounds like a separate bug. I don't see why the hexagonal map demo would have tiles at positions like 65529 or -2147483648, since all of the tiles should have 1 or 2 digit positions.
Godot version:
4.0.dev.custom_build. 69c8130
OS/device including version:
Ubuntu 20.04
Issue description:
godot/scene/2d/tile_map.cpp
Lines 837 to 838 in e0ee38b
Steps to reproduce
Minimal reproduction project:
Probably most project with a little advanced tiles should work but this happens with
https://github.com/qarmin/The-worst-Godot-test-project/archive/master.zip
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