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Issue description:
Calling AudioStreamPlayer's seek() function does not update the AudioStreamPlayback's internal position, resulting AudioStreamPlayer.get_playback_position() returning unexpected values.
Steps to reproduce:
Run attached project
Wait for some time to pass
Click the pause button to pause playback
Click the reset button to call seek(0), noting the displayed value from get_playback_position() after seek() is called
Click the play button to resume playback, noting the displayed value from get_playback_position() after resuming playback is still not zero
Godot version:
3.2.2.stable
OS/device including version:
Fedora 29
Issue description:
Calling AudioStreamPlayer's seek() function does not update the AudioStreamPlayback's internal position, resulting AudioStreamPlayer.get_playback_position() returning unexpected values.
Steps to reproduce:
Minimal reproduction project:
audiostreamplayer_seek_test.tar.gz
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