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Running C# project can crash after editing it with VS 2019 #45557
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Vs running debugging when Godot scene is not saved 当Godot场景没有保存 时VS运行调试 |
经过测试 JetBrains Rider 在类似情况下也会奔溃 After testing, JetBrains rider will crash in similar situations |
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可能是插件问题,我把他删除了就好了. https://github.com/sitiom/Polygonizer-cs-addon Maybe it's a plug-in problem. After I delete it, it won't crash |
i have a very similiar crash. most of the time i dont have any logged error at all but this time i had
it happens only when i change cs code and rebuild i am also using a c# addon, though not the same one but a custom one |
disabling the plugin changes the nature of the crash. its a lot rarer (about 10% instead of 30% chance) and the engine freezes before its getting closed, while the plugin was enabled it closed instantly on build i do have other |
I have the same error as nobody0, with my C# project sometimes crashing on build. My logs terminate with the same error of
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Godot version:
3.2.4.rc (- 3.2.3)
VS2019 + godot-csharp-visualstudio
OS/device including version:
windows 10 GeForce GTX 1060 6GB/PCIe/SSE2
Issue description:
godot Programs sometimes crash
Steps to reproduce:
Two cases
1 modify code in VS2019
2 VS2019 Press F5
mono_logs The last two lines
Requesting loading reference 0 (of 2) of D:/Projects/Godot/godot/bin/GodotSharp/Tools/GodotTools.IdeMessaging.dll (in domain Mono, info) Loading reference 0 of D:/Projects/Godot/godot/bin/GodotSharp/Tools/GodotTools.IdeMessaging.dll asmctx DEFAULT, looking for netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 (in domain Mono, info)
1 modify code in VS2019
2 Godot Press F5
mono_logs The last two lines
Requesting loading reference 0 (of 2) of D:/Projects/Godot/godot/bin/GodotSharp/Tools/GodotTools.IdeMessaging.dll (in domain Mono, info) Loading reference 0 of D:/Projects/Godot/godot/bin/GodotSharp/Tools/GodotTools.IdeMessaging.dll asmctx DEFAULT, looking for netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 (in domain Mono, info) Assembly Ref addref GodotTools.IdeMessaging[000001F5957F34E0] -> netstandard[000001F5957F27F0]: 4 (in domain Mono, info)
* Assertion at ..\mono\mini\mini-runtime.c:1841, condition
is_ok (error)not met, function:lookup_method, VAR 0 (T) cannot be expanded in this context with 0 instantiations (in domain , error)
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