Setting node process_mode
to Disabled
then back to Inherit
doesn't reset the mode properly
#49818
Labels
Milestone
Godot version
3.3.2.stable, 4.0.dev (92f20fd)
System information
Windows 10
Issue description
When changing the
process_mode
property on a node that is at least 2 levels deep in the tree (both parents are set toInherited
), setting the mode back toInherited
doesn't reset the current state properly.Example in the editor: the node stays grayed out even after setting it back to
Inherited
. Its state is reset properly only after setting the parent node to any mode then back toInherited
:Steps to reproduce
Using the minimal reproduction project:
Node3
in the scene treeprocess_mode
toDisabled
process_mode
back toInherited
Minimal reproduction project
disable-node-bug-4.0.zip
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