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64dc58b
Windows 10
Callstack:
CrashHandlerException: Program crashed Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues [0] EditorResourcePicker::_is_drop_valid (C:\Git\godot\editor\editor_resource_picker.cpp:508) [1] EditorResourcePicker::_is_drop_valid (C:\Git\godot\editor\editor_resource_picker.cpp:508) [2] EditorResourcePicker::_notification (C:\Git\godot\editor\editor_resource_picker.cpp:670) [3] EditorResourcePicker::_notificationv (C:\Git\godot\editor\editor_resource_picker.h:41) [4] Object::notification (C:\Git\godot\core\object\object.cpp:843) [5] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [6] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [7] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [8] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [9] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [10] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [11] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [12] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [13] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [14] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [15] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [16] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [17] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [18] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [19] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [20] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [21] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [22] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [23] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [24] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [25] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [26] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [27] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [28] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [29] Viewport::_propagate_viewport_notification (C:\Git\godot\scene\main\viewport.cpp:1187) [30] Viewport::_gui_input_event (C:\Git\godot\scene\main\viewport.cpp:2064) [31] Viewport::input (C:\Git\godot\scene\main\viewport.cpp:3095) [32] Window::_window_input (C:\Git\godot\scene\main\window.cpp:918) [33] call_with_variant_args<VisualScriptPropertySelector,Ref<InputEvent> const &> (C:\Git\godot\core\variant\binder_common.h:332) [34] Callable::call (C:\Git\godot\core\variant\callable.cpp:51) [35] DisplayServerWindows::_dispatch_input_event (C:\Git\godot\platform\windows\display_server_windows.cpp:1803) [36] Input::_parse_input_event_impl (C:\Git\godot\core\input\input.cpp:642) [37] Input::flush_accumulated_events (C:\Git\godot\core\input\input.cpp:858) [38] DisplayServerWindows::process_events (C:\Git\godot\platform\windows\display_server_windows.cpp:1530) [39] OS_Windows::run (C:\Git\godot\platform\windows\os_windows.cpp:626) [40] widechar_main (C:\Git\godot\platform\windows\godot_windows.cpp:163) [41] _main (C:\Git\godot\platform\windows\godot_windows.cpp:187) [42] main (C:\Git\godot\platform\windows\godot_windows.cpp:199) [43] __scrt_common_main_seh (d:\agent\_work\4\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288) [44] BaseThreadInitThunk -- END OF BACKTRACE --
Open a few documentation pages and try to drag them around that list.
Too trivial to reproduce.
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
Godot version
64dc58b
System information
Windows 10
Issue description
Callstack:
Steps to reproduce
Open a few documentation pages and try to drag them around that list.
Minimal reproduction project
Too trivial to reproduce.
The text was updated successfully, but these errors were encountered: