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Extension validity check not updated on language changed in create plugin dialog. #53930

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jmb462 opened this issue Oct 17, 2021 · 0 comments · Fixed by #53936
Closed

Extension validity check not updated on language changed in create plugin dialog. #53930

jmb462 opened this issue Oct 17, 2021 · 0 comments · Fixed by #53936

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@jmb462
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jmb462 commented Oct 17, 2021

Godot version

Master Branch (468b987)

System information

Windows 10, Ubuntu Budgie

Issue description

When creating a plugin with the "Create a plugin" dialog, script name extension is checked and compared with the language selected.

It shows a warning if extension do not match with selected language.

The issue is that the warning is not updated on language change.

create_plugin

Steps to reproduce

  • Open the "Create a plugin" dialog (Project Settings > Plugin > Create)
  • Choose GDScript language.
  • Enter a script name finishing with .gd extenstion

=> The script name is validated. A green check is shown.

  • Change the language to VisualScript

=> The green check is still shown but the script name should end with .vs extension now.

Minimal reproduction project

N/A

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