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Normally when you have tiles editor opened, updating the used texture will refresh the view, but keep the currently selected source. But sometimes it will enter a weird state where any change to the texture will reset the selected source to 0.
This happens seemingly randomly and will get fixed permanently (until editor restart) when you switch to TileSet tab and then modify the texture.
Steps to reproduce
Create a TileMap with multiple atlas sources
With TileMap tab open, modify its used texture externally
The editor will reset to the first source if you have another one selected
If it didn't happen, restart editor and try again
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
d6d20d0
System information
W10
Issue description
Normally when you have tiles editor opened, updating the used texture will refresh the view, but keep the currently selected source. But sometimes it will enter a weird state where any change to the texture will reset the selected source to 0.
This happens seemingly randomly and will get fixed permanently (until editor restart) when you switch to TileSet tab and then modify the texture.
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: