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Modifying tile atlas texture will sometimes reset the selected source #55436

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KoBeWi opened this issue Nov 29, 2021 · 2 comments
Open

Modifying tile atlas texture will sometimes reset the selected source #55436

KoBeWi opened this issue Nov 29, 2021 · 2 comments

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@KoBeWi
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KoBeWi commented Nov 29, 2021

Godot version

d6d20d0

System information

W10

Issue description

Normally when you have tiles editor opened, updating the used texture will refresh the view, but keep the currently selected source. But sometimes it will enter a weird state where any change to the texture will reset the selected source to 0.

This happens seemingly randomly and will get fixed permanently (until editor restart) when you switch to TileSet tab and then modify the texture.

Steps to reproduce

  1. Create a TileMap with multiple atlas sources
  2. With TileMap tab open, modify its used texture externally
  3. The editor will reset to the first source if you have another one selected
  4. If it didn't happen, restart editor and try again

Minimal reproduction project

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@KoBeWi
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KoBeWi commented Oct 11, 2022

I didn't see it for some time; might've been related to one of the sorting bugs.

@KoBeWi KoBeWi closed this as completed Oct 11, 2022
@KoBeWi
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KoBeWi commented Oct 12, 2022

Nevermind, it's happening again.

@KoBeWi KoBeWi reopened this Oct 12, 2022
@KoBeWi KoBeWi modified the milestones: 4.0, 4.x Feb 22, 2023
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