Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Pasting TileMap node pastes tile pattern at the same time #64945

Open
KoBeWi opened this issue Aug 26, 2022 · 0 comments
Open

Pasting TileMap node pastes tile pattern at the same time #64945

KoBeWi opened this issue Aug 26, 2022 · 0 comments

Comments

@KoBeWi
Copy link
Member

KoBeWi commented Aug 26, 2022

Godot version

4808d01

System information

Windows 10 x64

Issue description

godot_FzRdFO4F1M
You won't believe how many times I accidentally placed random tiles due to this.

Pretty sure it can be used by adding a call_deferred() somewhere, like always.

Steps to reproduce

  1. Have some TileMap with tiles
  2. Select some tiles
  3. Copy them
  4. Cancel
  5. Copy the TileMap
  6. Paste the TileMap
  7. Just as you pasted, the TileMap is selected and also pastes the tiles you copied before
  8. If you don't notice it and click somewhere accidentally, the pattern is "randomly" added to your newly pasted TileMap

Minimal reproduction project

No response

EDIT:
Ok, I know the reason why this happens accidentally so much. Clicking outside editor viewport will still paste the tiles.
godot_Kd8tqQmJ7i

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Status: No status
Development

No branches or pull requests

1 participant