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4808d01
Windows 10 x64
You won't believe how many times I accidentally placed random tiles due to this.
Pretty sure it can be used by adding a call_deferred() somewhere, like always.
call_deferred()
No response
EDIT: Ok, I know the reason why this happens accidentally so much. Clicking outside editor viewport will still paste the tiles.
The text was updated successfully, but these errors were encountered:
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Godot version
4808d01
System information
Windows 10 x64
Issue description
You won't believe how many times I accidentally placed random tiles due to this.
Pretty sure it can be used by adding a
call_deferred()
somewhere, like always.Steps to reproduce
Minimal reproduction project
No response
EDIT:
![godot_Kd8tqQmJ7i](https://user-images.githubusercontent.com/2223172/187007783-0e768de9-9f0b-45a4-b367-cdea5153bd97.gif)
Ok, I know the reason why this happens accidentally so much. Clicking outside editor viewport will still paste the tiles.
The text was updated successfully, but these errors were encountered: