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4.0 1817782
Windows 10 x64
CrashHandlerException: Program crashed Engine version: Godot Engine v4.0.beta.custom_build (6ae39cd259eb388a4c2e752d82f8242a265b89ee) Dumping the backtrace. Please include this when reporting the bug to the project developer. [0] CowData<int>::_get_size (C:\godot_source\core\templates\cowdata.h:81) [1] CowData<int>::size (C:\godot_source\core\templates\cowdata.h:131) [2] Vector<int>::size (C:\godot_source\core\templates\vector.h:90) [3] TileSet::get_source_count (C:\godot_source\scene\resources\tile_set.cpp:541) [4] TilesEditorPlugin::get_sorted_sources (C:\godot_source\editor\plugins\tiles\tiles_editor_plugin.cpp:271) [5] TileMapEditorTilesPlugin::_update_tile_set_sources_list (C:\godot_source\editor\plugins\tiles\tile_map_editor.cpp:149) [6] call_with_variant_args_helper<TileMapEditorTilesPlugin> (C:\godot_source\core\variant\binder_common.h:267) [7] call_with_variant_args<TileMapEditorTilesPlugin> (C:\godot_source\core\variant\binder_common.h:377) [8] CallableCustomMethodPointer<TileMapEditorTilesPlugin>::call (C:\godot_source\core\object\callable_method_pointer.h:105) [9] Callable::callp (C:\godot_source\core\variant\callable.cpp:51) [10] Object::emit_signalp (C:\godot_source\core\object\object.cpp:1046) [11] Object::emit_signal<> (C:\godot_source\core\object\object.h:851) [12] TilesEditorPlugin::synchronize_sources_list (C:\godot_source\editor\plugins\tiles\tiles_editor_plugin.cpp:237) [13] call_with_variant_args_helper<TilesEditorPlugin,Object *,Object *,0,1> (C:\godot_source\core\variant\binder_common.h:267) [14] call_with_variant_args<TilesEditorPlugin,Object *,Object *> (C:\godot_source\core\variant\binder_common.h:377) [15] CallableCustomMethodPointer<TilesEditorPlugin,Object *,Object *>::call (C:\godot_source\core\object\callable_method_pointer.h:105) [16] Callable::callp (C:\godot_source\core\variant\callable.cpp:51) [17] CallableCustomBind::call (C:\godot_source\core\variant\callable_bind.cpp:100) [18] Callable::callp (C:\godot_source\core\variant\callable.cpp:51) [19] Object::emit_signalp (C:\godot_source\core\object\object.cpp:1046) [20] Object::emit_signal<> (C:\godot_source\core\object\object.h:851) [21] CanvasItem::_notification (C:\godot_source\scene\main\canvas_item.cpp:351) [22] CanvasItem::_notificationv (C:\godot_source\scene\main\canvas_item.h:45) [23] Control::_notificationv (C:\godot_source\scene\gui\control.h:47) [24] ItemList::_notificationv (C:\godot_source\scene\gui\item_list.h:39) [25] Object::notification (C:\godot_source\core\object\object.cpp:792) [26] CanvasItem::_handle_visibility_change (C:\godot_source\scene\main\canvas_item.cpp:90) [27] CanvasItem::_propagate_visibility_changed (C:\godot_source\scene\main\canvas_item.cpp:69) [28] CanvasItem::_handle_visibility_change (C:\godot_source\scene\main\canvas_item.cpp:103) [29] CanvasItem::_propagate_visibility_changed (C:\godot_source\scene\main\canvas_item.cpp:69) [30] CanvasItem::_handle_visibility_change (C:\godot_source\scene\main\canvas_item.cpp:103) [31] CanvasItem::_propagate_visibility_changed (C:\godot_source\scene\main\canvas_item.cpp:69) [32] CanvasItem::_handle_visibility_change (C:\godot_source\scene\main\canvas_item.cpp:103) [33] CanvasItem::set_visible (C:\godot_source\scene\main\canvas_item.cpp:84) [34] CanvasItem::show (C:\godot_source\scene\main\canvas_item.cpp:109) [35] TileMapEditor::_update_bottom_panel (C:\godot_source\editor\plugins\tiles\tile_map_editor.cpp:3510) [36] TileMapEditor::_notification (C:\godot_source\editor\plugins\tiles\tile_map_editor.cpp:3425) [37] TileMapEditor::_notificationv (C:\godot_source\editor\plugins\tiles\tile_map_editor.h:317) [38] Object::notification (C:\godot_source\core\object\object.cpp:792) [39] SceneTree::_notify_group_pause (C:\godot_source\scene\main\scene_tree.cpp:869) [40] SceneTree::process (C:\godot_source\scene\main\scene_tree.cpp:465) [41] Main::iteration (C:\godot_source\main\main.cpp:3135) [42] OS_Windows::run (C:\godot_source\platform\windows\os_windows.cpp:903) [43] widechar_main (C:\godot_source\platform\windows\godot_windows.cpp:181) [44] _main (C:\godot_source\platform\windows\godot_windows.cpp:203) [45] main (C:\godot_source\platform\windows\godot_windows.cpp:217) [46] WinMain (C:\godot_source\platform\windows\godot_windows.cpp:231) [47] __scrt_common_main_seh (D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288) [48] BaseThreadInitThunk -- END OF BACKTRACE --
I didn't look into what causes it, just found some random 100% repro.
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The text was updated successfully, but these errors were encountered:
TileSet
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Godot version
4.0 1817782
System information
Windows 10 x64
Issue description
I didn't look into what causes it, just found some random 100% repro.
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: