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[Godot 4] Polygon 2d texture messing up #69311

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tomaskallup opened this issue Nov 28, 2022 · 3 comments
Closed

[Godot 4] Polygon 2d texture messing up #69311

tomaskallup opened this issue Nov 28, 2022 · 3 comments

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@tomaskallup
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Godot version

v4.0.beta5.official [89a33d2]

System information

Manjaro Linux Xfce, GLES3, AMD RX 580

Issue description

Creating 2d polygons with texture assigned (following the 2d skeleton tutorial) in the 4.0 beta renders some of the polygons incorrectly:
image
There are no bones, simply a couple of polygon 2ds with texture and UV points setup. Some polygons become messed up, some seem to be fine.
A way to 100% break a polygon, is by assigning a 2d skeleton (event empty one, without any bones and without assigning any weights).
image

Steps to reproduce

The project is very very simple, just a 2d scene with a couple of polygon 2ds.
Simply opening it should break the polygons, if not, assigning a skeleton to them should do the trick.

I have been able to reproduce this on two different computers, one running Manjaro Xfce on full AMD, one running custom Manjaro with tilling window manager running on intel GPU.

Minimal reproduction project

example.zip

@tomaskallup
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When I was looking through possibly related issues, I got to this one #59451, which seems like the same bug, but it was closed in March and also related to Vulkan + mobile.

@clayjohn
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clayjohn commented Nov 28, 2022

This was fixed in beta 6, see the release post here: https://godotengine.org/article/dev-snapshot-godot-4-0-beta-6

@tomaskallup
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Ah my bad, completely missed the release, sorry!

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