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The editor crashing when the user attempt to delete a script (even if its not attached to an object)
> godot.windows.editor.dev.x86_64.exe!CowData<EditorFileSystemDirectory::FileInfo *>::_get_size() Line 81 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!CowData<EditorFileSystemDirectory::FileInfo *>::size() Line 131 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!CowData<EditorFileSystemDirectory::FileInfo *>::get(int p_index) Line 155 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!Vector<EditorFileSystemDirectory::FileInfo *>::operator[](int p_index) Line 93 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!EditorFileSystem::_update_script_classes() Line 1538 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!EditorFileSystem::_update_pending_script_classes() Line 1571 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!EditorFileSystem::update_file(const String & p_file) Line 1607 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!DependencyRemoveDialog::ok_pressed() Line 586 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!AcceptDialog::_ok_pressed() Line 127 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!call_with_variant_args_helper<AcceptDialog>(AcceptDialog * p_instance, void(AcceptDialog::*)() p_method, const Variant * * p_args, Callable::CallError & r_error, IndexSequence<> __formal) Line 298 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!call_with_variant_args<AcceptDialog>(AcceptDialog * p_instance, void(AcceptDialog::*)() p_method, const Variant * * p_args, int p_argcount, Callable::CallError & r_error) Line 408 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!CallableCustomMethodPointer<AcceptDialog>::call(const Variant * * p_arguments, int p_argcount, Variant & r_return_value, Callable::CallError & r_call_error) Line 105 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!Callable::callp(const Variant * * p_arguments, int p_argcount, Variant & r_return_value, Callable::CallError & r_call_error) Line 51 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!Object::emit_signalp(const StringName & p_name, const Variant * * p_args, int p_argcount) Line 1047 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!Object::emit_signal<>(const StringName & p_name) Line 858 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!BaseButton::_pressed() Line 139 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!BaseButton::on_action_event(Ref<InputEvent> p_event) Line 177 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!BaseButton::gui_input(const Ref<InputEvent> & p_event) Line 70 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!Control::_call_gui_input(const Ref<InputEvent> & p_event) Line 1749 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!Viewport::_gui_call_input(Control * p_control, const Ref<InputEvent> & p_input) Line 1334 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!Viewport::_gui_input_event(Ref<InputEvent> p_event) Line 1601 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!Viewport::push_input(const Ref<InputEvent> & p_event, bool p_local_coords) Line 2782 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!Window::_window_input(const Ref<InputEvent> & p_ev) Line 1344 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!call_with_variant_args_helper<Window,Ref<InputEvent> const &,0>(Window * p_instance, void(Window::*)(const Ref<InputEvent> &) p_method, const Variant * * p_args, Callable::CallError & r_error, IndexSequence<0> __formal) Line 293 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!call_with_variant_args<Window,Ref<InputEvent> const &>(Window * p_instance, void(Window::*)(const Ref<InputEvent> &) p_method, const Variant * * p_args, int p_argcount, Callable::CallError & r_error) Line 408 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!CallableCustomMethodPointer<Window,Ref<InputEvent> const &>::call(const Variant * * p_arguments, int p_argcount, Variant & r_return_value, Callable::CallError & r_call_error) Line 105 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!Callable::callp(const Variant * * p_arguments, int p_argcount, Variant & r_return_value, Callable::CallError & r_call_error) Line 51 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!DisplayServerWindows::_dispatch_input_event(const Ref<InputEvent> & p_event) Line 2291 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!DisplayServerWindows::_dispatch_input_events(const Ref<InputEvent> & p_event) Line 2256 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!Input::_parse_input_event_impl(const Ref<InputEvent> & p_event, bool p_is_emulated) Line 672 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!Input::flush_buffered_events() Line 897 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!DisplayServerWindows::process_events() Line 1985 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!OS_Windows::run() Line 1292 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!widechar_main(int argc, wchar_t * * argv) Line 181 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!_main() Line 203 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!main(int argc, char * * argv) Line 217 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 231 C++ Symbols loaded.
[Inline Frame] godot.windows.editor.dev.x86_64.exe!invoke_main() Line 102 C++ Symbols loaded.
godot.windows.editor.dev.x86_64.exe!__scrt_common_main_seh() Line 288 C++ Symbols loaded.
kernel32.dll!00007ff9084126bd() Unknown No symbols loaded.
ntdll.dll!00007ff90a14dfb8() Unknown No symbols loaded.
Godot version
b2e3758
System information
Windows 11
Issue description
The editor crashing when the user attempt to delete a script (even if its not attached to an object)
Steps to reproduce
Minimal reproduction project
TestCrash.zip
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