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Port in shader editor partially overlaps the eye when zoomed out. #72757

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viksl opened this issue Feb 5, 2023 · 1 comment · Fixed by #75595 or #78673
Closed

Port in shader editor partially overlaps the eye when zoomed out. #72757

viksl opened this issue Feb 5, 2023 · 1 comment · Fixed by #75595 or #78673

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@viksl
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viksl commented Feb 5, 2023

Godot version

4.0 Beta 17 mono

System information

Windows 10, Nvidia GTX 1660Ti, Vulkan

Issue description

When you try to click on the eye icon it won't work in about half of the icon's area when you zoom out, instead you can drag a noodle from the port next to the icon.

https://youtu.be/zpWVsGoy9oU

Steps to reproduce

Check the video and description above.

Minimal reproduction project

@QbieShay
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QbieShay commented Jun 23, 2023

Most likely re-introduced in #78556, needs a proposal perhaps on putting the eyes in a different place.

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