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Manjaro Linux - Kernel 6.3.5 - v4.1.stable.official [9704596] - Forward+
Issue description
The Steam version of Godot has some bug that if I leave it alone (idling) long enough (the Editor itself requires more time but the Project Selection screen only needs around 30 minutes) it will just crash/close itself. It happened both by running through Steam or executing the binary directly. The binary downloaded directly from the website does not have this problem.
When I try to run the Steam build directly from the terminal to see the log, here is what I get, the command is
ts here is a command from moreutils to append/prepend a timestamp to the log output so I know how long Godot is running before it crashes, well, I only get the timestamp when it was executed, luckily I was in front of my computer so I can calculate the difference, here's the log:
[2023-07-09 15:14:44] Godot Engine v4.1.stable.official.970459615 - https://godotengine.org
[2023-07-09 15:14:45] OpenGL API 3.3.0 NVIDIA 530.41.03 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 2060
[2023-07-09 15:14:45]
[xcb] Unknown sequence number while processing queue
[xcb] You called XInitThreads, this is not your fault
[xcb] Aborting, sorry about that.
godot.x11.opt.tools.64: xcb_io.c:278: poll_for_event: Assertion `!xcb_xlib_threads_sequence_lost' failed.zsh: IOT instruction (core dumped) |zsh: done ts '[%Y-%m-%d %H:%M:%S]'
Steps to reproduce
Install Godot from Steam
Run Godot
Leave the Project Selection and do nothing with it
Wait for some time, at least 30 minutes
Godot somehow suddenly close itself
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
Steam (tested on 3.5, 4.0 and 4.1)
System information
Manjaro Linux - Kernel 6.3.5 - v4.1.stable.official [9704596] - Forward+
Issue description
The Steam version of Godot has some bug that if I leave it alone (idling) long enough (the Editor itself requires more time but the Project Selection screen only needs around 30 minutes) it will just crash/close itself. It happened both by running through Steam or executing the binary directly. The binary downloaded directly from the website does not have this problem.
When I try to run the Steam build directly from the terminal to see the log, here is what I get, the command is
ts
here is a command frommoreutils
to append/prepend a timestamp to the log output so I know how long Godot is running before it crashes, well, I only get the timestamp when it was executed, luckily I was in front of my computer so I can calculate the difference, here's the log:Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: